So, both this and this are pretty clear. Simply pass /p:DefineConstants="SYMBOL"
It doesn't work at all for me, even in a test project. I'm expecting that passing /p:DefineConstants="SYMBOL" will override any conditional compilation constants defined in the csproj. Not the case however...
Full code listing below:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DefineConstants
{
class Program
{
static void Main(string[] args)
{
#if DEV
Console.WriteLine("DEV");
#elif UAT
Console.WriteLine("UAT");
#else
Console.WriteLine("No environment provided");
#endif
}
}
}
.csproj file is:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{57A2E870-0547-475C-B0EB-66CF9A2FE417}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>DefineConstants</RootNamespace>
<AssemblyName>DefineConstants</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
built using:
C:\Windows\Microsoft.NET\Framework\v4.0.30319\msbuild DefineConstants.sln /p:DefineConstants="DEV;DEBUG" /p:Configuration="Debug" /p:Platform="x86"
Running the program shows:
No environment provided
Help!
Using
DefineConstants
definitely does work. Which means you are doing something wrong. My guess is you first built the project without defining anything, then built it again. MSBuild will then see the project was built already and won't build again, but just copy output files. You should post the output of msbuild so we can be sure, but for reference I compiled your project using the necessary switches only and here is the result (full msbuild output omitted):It seems you are not passing conditional compilation symbol. That's why you are getting output as : No environment provided. Just go to project properties and than click on build tab (left side below application). you will find one box asking for conditional compilation symbol. Just write your constants as per your desired output. for ex. in your example, to print "DEV" write DEV at conditional compilation box and rebuild your project. i am sure it will work.
Note: if you want pass any symbol than as per your code it will print : No environment selected.