In the following examples:
- the first seems more verbose but less wasteful of resources
- the second is less verbose but more wasteful of resources (redefines string each loop)
Which is better coding practice?
First example:
using System;
using System.Collections.Generic;
namespace TestForeach23434
{
class Program
{
static void Main(string[] args)
{
List<string> names = new List<string> { "one", "two", "two", "three", "four", "four" };
string test1 = "";
string test2 = "";
string test3 = "";
foreach (var name in names)
{
test1 = name + "1";
test2 = name + "2";
test3 = name + "3";
Console.WriteLine("{0}, {1}, {2}", test1, test2, test3);
}
Console.ReadLine();
}
}
}
Second example:
using System;
using System.Collections.Generic;
namespace TestForeach23434
{
class Program
{
static void Main(string[] args)
{
List<string> names = new List<string> { "one", "two", "two", "three", "four", "four" };
foreach (var name in names)
{
string test1 = name + "1";
string test2 = name + "2";
string test3 = name + "3";
Console.WriteLine("{0}, {1}, {2}", test1, test2, test3);
}
Console.ReadLine();
}
}
}
For POD type data declare closest to first use. For anything like a class that does any memory allocation, then you should consider declaring those outside of any loops. Strings will almost certainly do some form of allocation and most implementations (at least in C++) will attempt to reuse memory if possible. Heap based allocations can be very slow indeed.
I once profiled a bit of C++ code that included a class that new'd data in its ctor. With the variable declared outside of the loop it ran 17% faster than with the variable declared inside the loop. YMMV in C# so profile performance you may be very surprised at the results.
I'm not sure what you gain by defining the string variable outside of the loop. Strings are immutable so they are not reused. Whenever you assign to them, a new instance is created.
I think it depends on what you are trying to solve. I like the second example, because you can move the code in one step. I like the first example, because it is faster due to less stack manipulations, less memory fragmentation, and less object construction/creation.
They are both virtually the same as far as performance goes (strings are immutable), but as for readability... I'd say neither is very good. You could easily just do it all within the Console.WriteLine.
Perhaps you can post the real problem instead of an example?
The second form is no more wasteful - it's simply better.
There's no advantage to declaring the variables outside the loop, unless you want to maintain their values between iterations.
(Note that usually this makes no behavioural difference, but that's not true if the variables are being captured by a lambda expression or anonymous method.)
Personally, I think it's the best practice to declare variables in the tightest scope possible, given their usage.
This provides many benefits:
The only (potential) disadvantage would be the extra variable declaration - however, the JIT tends to optimize this issue away, so it's one I wouldn't necessarily worry about in real work.
The one exception to this:
If your variable is going to be adding a lot of GC pressure, and if this can be avoided by reusing the same object instance through the foreach/for loop, and if the GC pressure is causing measured performance problems, I'd lift it into the outer scope.