Can you write object-oriented code in C? Especially with regard to polymorphism.
See also Stack Overflow question Object-orientation in C.
Can you write object-oriented code in C? Especially with regard to polymorphism.
See also Stack Overflow question Object-orientation in C.
Trivial example with an Animal and Dog: You mirror C++'s vtable mechanism (largely anyway). You also separate allocation and instantiation (Animal_Alloc, Animal_New) so we don't call malloc() multiple times. We must also explicitly pass the
this
pointer around.If you were to do non-virtual functions, that's trival. You just don't add them to the vtable and static functions don't require a
this
pointer. Multiple inheritance generally requires multiple vtables to resolve ambiguities.Also, you should be able to use setjmp/longjmp to do exception handling.
PS. This is tested on a C++ compiler, but it should be easy to make it work on a C compiler.
There are several techniques that can be used. The most important one is more how to split the project. We use an interface in our project that is declared in a .h file and the implementation of the object in a .c file. The important part is that all modules that include the .h file see only an object as a
void *
, and the .c file is the only module who knows the internals of the structure.Something like this for a class we name FOO as an example:
In the .h file
The C implementation file will be something like that.
So I give the pointer explicitly to an object to every function of that module. A C++ compiler does it implicitly, and in C we write it explicitly out.
I really use
this
in my programs, to make sure that my program does not compile in C++, and it has the fine property of being in another color in my syntax highlighting editor.The fields of the FOO_struct can be modified in one module and another module doesn't even need to be recompiled to be still usable.
With that style I already handle a big part of the advantages of OOP (data encapsulation). By using function pointers, it's even easy to implement something like inheritance, but honestly, it's really only rarely useful.
Yes, you can. People were writing object-oriented C before C++ or Objective-C came on the scene. Both C++ and Objective-C were, in parts, attempts to take some of the OO concepts used in C and formalize them as part of the language.
Here's a really simple program that shows how you can make something that looks-like/is a method call (there are better ways to do this. This is just proof the language supports the concepts):
I'm a bit late to the party, but I want to share my experience on the topic: I work with embedded stuff these days, and the only (reliable) compiler I have is C, so that I want to apply object-oriented approach in my embedded projects written in C.
Most of the solutions I've seen so far use typecasts heavily, so we lose type safety: compiler won't help you if you make a mistake. This is completely unacceptable.
Requirements that I have:
I've explained my approach in detail in this article: Object-oriented programming in C; plus, there is an utility for autogeneration of boilerplate code for base and derived classes.
You can fake it using function pointers, and in fact, I think it is theoretically possible to compile C++ programs into C.
However, it rarely makes sense to force a paradigm on a language rather than to pick a language that uses a paradigm.
I built a little library where I tried that and to me it works real nicely. So I thought I share the experience.
https://github.com/thomasfuhringer/oxygen
Single inheritance can be implemented quite easily using a struct and extending it for every other child class. A simple cast to the parent structure makes it possible to use parent methods on all the descendants. As long as you know that a variable points to a struct holding this kind of an object you can always cast to the root class and do introspection.
As has been mentioned, virtual methods are somewhat trickier. But they are doable. To keep things simple I just use an array of functions in the class description structure which every child class copies and repopulates individual slots where required.
Multiple inheritance would be rather complicated to implement and comes with a significant performance impact. So I leave it. I do consider it desirable and useful in quite a few cases to cleanly model real life circumstances, but in probably 90% of cases single inheritance covers the needs. And single inheritance is simple and costs nothing.
Also I do not care about type safety. I think you should not depend on the compiler to prevent you from programming mistakes. And it shields you only from a rather small part of errors anyway.
Typically, in an object oriented environment you also want to implement reference counting to automate memory management to the extent possible. So I also put a reference count into the “Object” root class and some functionality to encapsulate allocation and deallocation of heap memory.
It is all very simple and lean and gives me the essentials of OO without forcing me to deal with the monster that is C++. And I retain the flexibility of staying in C land, which among other things makes it easier to integrate third party libraries.