I don't see advantages of using events over delegates, other than being syntactical sugar. Perhaps I am misunderstanding, but it seems that event is just a placeholder for delegate.
Would you explain to me the differences and when to use which? What are the advantages and disadvantages? Our code is heavily rooted with events, and I want to get to the bottom of it.
When would you use delegates over events and vice versa? Please state your real world experience with both, say in the production code.
From the technical standpoint, other answers have addressed the differences.
From a semantics perspective, events are actions raised by an object when certain conditions are met. For example, my Stock class has a property called Limit, and it raises an event when the stock prices reaches the Limit. This notification is done via an event. Whether anyone actually cares about this event and subscribes to it is beyond the concern of the owner class.
A delegate is a more generic term to describe a construct similar to a pointer in C/C++ terms. All delegates in .Net are multicast delegates. From a semantics perspective, they are generally used as a kind of input. In particular, they are a perfect way to implement the Strategy Pattern. For example, if I want to sort a List of objects, I can provide a Comparator strategy to the method to tell the implementation how to compare two objects.
I have used the two methods in production code. Tons of my data objects notify when certain properties are met. Most basic example, whenever a property changes, a PropertyChanged event is raised (see INotifyPropertyChanged interface). I have used delegates in code to provide different strategies of turning certain objects into string. This particular example was a glorified ToString() list of implementations for a particular object type to display it to users.
Events are marked as such in the metadata. This allows things like the Windows Forms or ASP.NET designers to distinguish events from mere properties of delegate type, and provide appropriate support for them (specifically showing them on the Events tab of the Properties window).
Another difference from a property of delegate type is that users can only add and remove event handlers, whereas with a property of delegate type they can set the value:
This helps to isolate event subscribers: I can add my handler to an event, and you can add your handler to the same event, and you won't accidentally overwrite my handler.
When I design my own APIs, I define delegates which are passed as parameters to methods, or to the constructors of classes:
Predicate
andAction
delegates are passed to the .Net generic collection classes)These delegates are generally non-optional at run-time (i.e. mustn't be
null
).I tend not to use events; but where I do use events, I use them for optionally signalling events to zero, one, or more clients that might be interested, i.e. when it makes sense that a class (e.g. the
System.Windows.Form
class) should exist and run whether or not any client has added an event handler to its event (e.g. the form's 'mouse down' event exists, but it's optional whether any external client is interested in installing an event handler onto that event).The difference between events and delegates is a lot smaller than I used to think.. I just posted a super short YouTube video on the subject: https://www.youtube.com/watch?v=el-kKK-7SBU
Hope this helps!
Although events are typically implemented with multicast delegates, there is no requirement that they be used in such fashion. If a class exposes event, that means the class exposes two methods. Their meanings are, in essence:
The most common way for a class to handle an event it exposes is to define a multicast delegate, and add/remove any delegates that get passed to the above methods but there is no requirement that they work that way. Unfortunately, the event architecture fails to do some things that would have made alternative approaches much cleaner (e.g. have the subscription method return a MethodInvoker, which would be kept by the subscriber; to unsubscribe an event, simply invoke the returned method) so multicast delegates are by far the most common approach.