What do you consider "best practice" when it comes to error handling errors in a consistent way in a C library.
There are two ways I've been thinking of:
Always return error code. A typical function would look like this:
MYAPI_ERROR getObjectSize(MYAPIHandle h, int* returnedSize);
The always provide an error pointer approach:
int getObjectSize(MYAPIHandle h, MYAPI_ERROR* returnedError);
When using the first approach it's possible to write code like this where the error handling check is directly placed on the function call:
int size;
if(getObjectSize(h, &size) != MYAPI_SUCCESS) {
// Error handling
}
Which looks better than the error handling code here.
MYAPIError error;
int size;
size = getObjectSize(h, &error);
if(error != MYAPI_SUCCESS) {
// Error handling
}
However, I think using the return value for returning data makes the code more readable, It's obvious that something was written to the size variable in the second example.
Do you have any ideas on why I should prefer any of those approaches or perhaps mix them or use something else? I'm not a fan of global error states since it tends to make multi threaded use of the library way more painful.
EDIT: C++ specific ideas on this would also be interesting to hear about as long as they are not involving exceptions since it's not an option for me at the moment...
I use the first approach whenever I create a library. There are several advantages of using a typedef'ed enum as a return code.
If the function returns a more complicated output such as an array and it's length you do not need to create arbitrary structures to return.
It allows for simple, standardized error handling.
It allows for simple error handling in the library function.
Using a typedef'ed enum also allows for the enum name to be visible in the debugger. This allows for easier debugging without the need to constantly consult a header file. Having a function to translate this enum into a string is helpful as well.
The most important issue regardless of approach used is to be consistent. This applies to function and argument naming, argument ordering and error handling.
In addition to what has been said, prior to returning your error code, fire off an assert or similar diagnostic when an error is returned, as it will make tracing a lot easier. The way I do this is to have a customised assert that still gets compiled in at release but only gets fired when the software is in diagnostics mode, with an option to silently report to a log file or pause on screen.
I personally return error codes as negative integers with no_error as zero , but it does leave you with the possible following bug
An alternative is have a failure always returned as zero, and use a LastError() function to provide details of the actual error.
I prefer error handling in C using the following technique:
Source: http://blog.staila.com/?p=114