I want to use a pointer to a class member as a template parameter as in:
template <class Class, class Result, Result Class::*Member>
struct MyStruct {
// ...
};
Using this struct like MyStruct<SomeClass, SomeResult, &SomeClass::value> variable
works just fine, but I don't like that I have to specify SomeClass
and SomeResult
.
I would like to use MyStruct<&SomeClass::value> variable
if that is possible, but without losing the ability to pass any class and have any result type.
I tried the following, but the syntax is illegal:
template <class Class, class Result>
template <Result Class::*Member>
struct MyStruct {
// ...
};
error: too many template-parameter-lists
I tried using a helper function (that does actually work in Clang but is refused by GCC):
template <class Class, class Result>
static constexpr auto makeMyStruct(Result Class::*member) ->
MyStruct<Class, Result, member> {
// ...
}
error: use of parameter `member' outside function body
error: template argument 3 is invalid
Is it possible to have a simple MyStruct<&SomeClass::value>
, and if so, how?
Related question that did not solve my question:
This could be a solution in C++11:
You can define the following generic type traits:
Now you can define an additional, 4-line wrapper macro for every struct:
... and use it in the following way:
I use this as an intermediate solution, until we switch to C++17.
Make your result class a child of your template class. assuming the pointer member is an object of your result class in public or whatever, you can access any objects by doing something like this
An answer to my question was proposed in this paper for the next upcoming C++ standard:
This syntax was proposed:
The need for a new syntactical construct indicates that you cannot do that by now.
I hope n3601 will be accepted. :-)
In c++17, with the addition of
auto
in template arguments (P0127), I think you can now do: