I am writing a Qt application on Windows using Visual Studio 2012.
Using the Qt Add-in and a custom built static distribution of Qt 5.0.2.
I am running into the dreaded "Failed to load platform plugin windows"
error whenever I run the application.
I have added the following to the linker input:
imm32.lib
winmm.lib
Ws2_32.lib
qtmaind.lib
Qt5Cored.lib
Qt5Guid.lib
Qt5Widgetsd.lib
At first I thought that maybe I should add "qwindowsd.lib" to that list as well however that did not fix the problem. What do I need to do in order to make my application run?
I had the same error with VS2015 and the version of Qt 5.9.3
I solved the error by replacing the Qt5Cored.dll and Qt5Core.dll(where the exe of my application) with the same DLLs in Qt directory
You could also make an environment variable:
QT_QPA_PLATFORM_PLUGIN_PATH=<QT_BASE>\plugins\platforms
which in my case becomes:
QT_QPA_PLATFORM_PLUGIN_PATH=f:\Qt\5\5.4\msvc2013_opengl\plugins\platforms
Thus avoiding installing/copying
qwindows.dll
during development (to save disk-space!?).This solution was also mentioned on GitHub and here.
EDIT: Sorry, this is not effective in a static build. But I'll leave my A here.
An alternative is to copy the
qtbase/plugins/platforms
directory into the Debug/Release directories leaving justqwindowsd.dll
orqwindows.dll
as appropriate.The solutions is,if you are using anaconda and python to make a gui using qt designer then go to anaconda,pkgs,qt.xxx,library,plugins ,then copy the platforms folder to your build folder wich contains your program.exe
For dynamic build only: Make sure you move the qwindows.dll to the following directory:
Note that the plugins directory is missing! You put all the needed folders from QT_BASE/.../plugins/* directly together with your binaries. BTW: I did not need libEGL.dll, but my application almost has no GUI.
My source: http://qt-project.org/forums/viewthread/27056/#122588
I exactly this probelm. The solution is to check the Qt in Debug output. That window tells you all the DLLs it loads. These are the ones you may need in your distribution exe folder.