Using strong typedef as a more lightweight alterna

2019-01-18 03:31发布

I often use the Boost strong typedef utility to improve the safety of my programs. For example by writing code like this:

BOOST_STRONG_TYPEDEF(int, X)
BOOST_STRONG_TYPEDEF(int, Y)
BOOST_STRONG_TYPEDEF(int, Width)
BOOST_STRONG_TYPEDEF(int, Height)

struct Rect {
    Rect(X x, Y y, Width w, Height h);
};

// Usage:
Rect rect(X(10), Y(20), Width(800), Height(600));

The strong typedef here improves both code readability and safety. (The compiler will report an error if the arguments are provided in the wrong order, which would not have been the case if the arguments were all int.)

My questions are:

  • Is it ok to use BOOST_STRONG_TYPEDEF for this purpose? (The documentation is very brief.)
  • Are there important reasons to prefer the boost parameter library instead?

2条回答
对你真心纯属浪费
2楼-- · 2019-01-18 03:38

Using BOOST_STRONG_TYPDEF is creating a new type, where as the boost parameter library is for giving names to parameters. It lets you be more explicit with what your functions take. For example (from the boost documentation)

#include <boost/parameter/preprocessor.hpp>

namespace graphs
{
  BOOST_PARAMETER_FUNCTION(
      (void),                // 1. parenthesized return type
      depth_first_search,    // 2. name of the function template

      tag,                   // 3. namespace of tag types

      (required (graph, *) ) // 4. one required parameter, and

      (optional              //    four optional parameters, with defaults
        (visitor,           *, boost::dfs_visitor<>())
        (root_vertex,       *, *vertices(graph).first)
        (index_map,         *, get(boost::vertex_index,graph))
        (in_out(color_map), *,
          default_color_map(num_vertices(graph), index_map) )
      )
  )
  {
      // ... body of function goes here...
      // use graph, visitor, index_map, and color_map
  }
}

Lets you explicitly say what is expected, almost in a design by contract sort of way. However I find this complicates the readability of your code enough to make it not worth doing.

Personally I prefer to use BOOST_STRONG_TYPEDEF as it creates a new types "that can be used for matching either function or template parameters" (again from the boost documentation).

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仙女界的扛把子
3楼-- · 2019-01-18 03:53

Technically speaking:

  • it works
  • it adds type safety

Practically speaking:

I would not recommend creating new types just for the sake of a single function's parameters (unless it is an enum specific to this function), types should permeate the application to avoid casts being used over and over.

If the types X, Y, Width and Height are used throughout the application, then not only will there be no cast, but your application will be much safer and much better documented too (yeah... I am a type freak).

Now, with regard to Boost.Parameters, this is completely different.

Boost.Parameters can (potentially) be added when you have types already in place. Honestly though I never saw the need. When your functions grow so unwieldy that Boost.Parameters is required to call them, you should fix the functions, not add to the clutter.

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