I am trying to draw a line on top of an image background - in an HTML5 Canvas . However always the line gets drawn behind the image . Actually the line gets drawn first and then the pictures get drawn - irrespective of how I call the functions.
How do I bring the line to the top of the image ?
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
context.clearRect(0, 0, canvas.width, canvas.height);
drawbackground(canvas, context);
drawlines(canvas, context);
function drawbackground(canvas, context){
var imagePaper = new Image();
imagePaper.onload = function(){
context.drawImage(imagePaper,100, 20, 500,500);
};
imagePaper.src = "images/main_timerand3papers.png";
}
function drawlines(canvas, context){
context.beginPath();
context.moveTo(188, 130);
context.bezierCurveTo(140, 10, 388, 10, 388, 170);
context.lineWidth = 10;
// line color
context.strokeStyle = "black";
context.stroke();
}
Change your image onload to something like this:
Then make sure you remove the earlier call to
drawLines
.The important take away to this solution, is that the
onload
function will be executed sometime in the future, whereas the drawLines function is executed immediately. You must always be careful of how you structure your callbacks, especially when nesting them.Totally untested code, but did you tried something like this?
and then call the method like this...
Or you can try this:
To be more efficient, assuming you are going to be doing multiple redraws of this line or lines, would be to set the CSS
background-image
of the canvas to be your image.