I'm practicing MVC style programming. I have a Mastermind game in a single file, working fine (maybe apart of the fact that "Check" button is invisible at start).
http://paste.pocoo.org/show/226726/
But when I've rewritten it to model, view, controller files - and when I click on empty Pin (that should be updated, and repainted with new color) - noting happens. Can anybody see any problems here ? I've tried placing repaint() in different places, but it simply does not work at all :/
Main :
public class Main {
public static void main(String[] args){
Model model = new Model();
View view = new View("Mastermind", 400, 590, model);
Controller controller = new Controller(model, view);
view.setVisible(true);
}
}
Model :
import java.util.Random;
public class Model{
static final int
LINE = 5,
SCORE = 10, OPTIONS = 20;
Pin pins[][] = new Pin[21][LINE];
int combination[] = new int[LINE];
int curPin = 0;
int turn = 1;
Random generator = new Random();
int repaintPin;
boolean pinsRepaint=false;
int pinsToRepaint;
boolean isUpdate = true, isPlaying = true, isRowFull = false;
static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516};
public Model(){
for ( int i=0; i < SCORE; i++ ){
for ( int j = 0; j < LINE; j++ ){
pins[i][j] = new Pin(20,0);
pins[i][j].setPosition(j*50+30,510-i*50);
pins[i+SCORE][j] = new Pin(8,0);
pins[i+SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50);
}
}
for ( int i=0; i < LINE; i++ ){
pins[OPTIONS][i] = new Pin( 20, i+2 );
pins[OPTIONS][i].setPosition( 370,i * 50 + 56);
}
}
void fillHole(int color) {
pins[turn-1][curPin].setColor(color+1);
pinsRepaint = true;
pinsToRepaint = turn;
curPin = (curPin+1) % LINE;
if (curPin == 0){
isRowFull = true;
}
pinsRepaint = false;
pinsToRepaint = 0;
}
void check() {
int junkPins[] = new int[LINE], junkCode[] = new int[LINE];
int pinCount = 0, pico = 0;
for ( int i = 0; i < LINE; i++ ) {
junkPins[i] = pins[turn-1][i].getColor();
junkCode[i] = combination[i];
}
for ( int i = 0; i < LINE; i++ ){
if (junkPins[i]==junkCode[i]) {
pins[turn+SCORE][pinCount].setColor(1);
pinCount++;
pico++;
junkPins[i] = 98;
junkCode[i] = 99;
}
}
for ( int i = 0; i < LINE; i++ ){
for ( int j = 0; j < LINE; j++ )
if (junkPins[i]==junkCode[j]) {
pins[turn+SCORE][pinCount].setColor(2);
pinCount++;
junkPins[i] = 98;
junkCode[j] = 99;
j = LINE;
}
}
pinsRepaint = true;
pinsToRepaint = turn + SCORE;
pinsRepaint = false;
pinsToRepaint=0;
if ( pico == LINE ){
isPlaying = false;
}
else if ( turn >= 10 ){
isPlaying = false;
}
else{
curPin = 0;
isRowFull = false;
turn++;
}
}
void combination() {
for ( int i = 0; i < LINE; i++ ){
combination[i] = generator.nextInt(6) + 1;
}
}
}
class Pin{
private int color, X, Y, radius;
public Pin(){
X = 0; Y = 0; radius = 0; color = 0;
}
public Pin( int r,int c ){
X = 0; Y = 0; radius = r; color = c;
}
public int getX(){
return X;
}
public int getY(){
return Y;
}
public int getRadius(){
return radius;
}
public void setRadius(int r){
radius = r;
}
public void setPosition( int x,int y ){
this.X = x ;
this.Y = y ;
}
public void setColor( int c ){
color = c;
}
public int getColor() {
return color;
}
}
View:
import java.awt.*;
import javax.swing.*;
public class View extends Frame{
Model model;
JButton checkAnswer;
private JPanel button;
private static final Color COLORS[] = {Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)};
public View(String name, int w, int h, Model m){
model = m;
setTitle( name );
setSize( w,h );
setResizable( false );
this.setLayout(new BorderLayout());
button = new JPanel();
button.setSize( new Dimension(400, 100));
button.setVisible(true);
checkAnswer = new JButton("Check");
checkAnswer.setSize( new Dimension(200, 30));
button.add( checkAnswer );
this.add( button, BorderLayout.SOUTH);
button.setVisible(true);
}
@Override
public void paint( Graphics g ) {
g.setColor( new Color(238, 238, 238));
g.fillRect( 0,0,400,590);
for ( int i=0; i < model.pins.length; i++ ) {
paintPins(model.pins[i][0],g);
paintPins(model.pins[i][1],g);
paintPins(model.pins[i][2],g);
paintPins(model.pins[i][3],g);
paintPins(model.pins[i][4],g);
}
}
@Override
public void update( Graphics g ) {
if ( model.isUpdate ) {
paint(g);
}
else {
model.isUpdate = true;
paintPins(model.pins[model.repaintPin-1][0],g);
paintPins(model.pins[model.repaintPin-1][1],g);
paintPins(model.pins[model.repaintPin-1][2],g);
paintPins(model.pins[model.repaintPin-1][3],g);
paintPins(model.pins[model.repaintPin-1][4],g);
}
}
void repaintPins( int pin ) {
model.repaintPin = pin;
model.isUpdate = false;
repaint();
}
public void paintPins(Pin p, Graphics g ){
int X = p.getX();
int Y = p.getY();
int color = p.getColor();
int radius = p.getRadius();
int x = X-radius;
int y = Y-radius;
if (color > 0){
g.setColor( COLORS[color]);
g.fillOval( x,y,2*radius,2*radius );
}
else{
g.setColor( new Color(238, 238, 238) );
g.drawOval( x,y,2*radius-1,2*radius-1 );
}
g.setColor( Color.black );
g.drawOval( x,y,2*radius,2*radius );
}
}
Controller:
import java.awt.*;
import java.awt.event.*;
public class Controller implements MouseListener, ActionListener {
private Model model;
private View view;
public Controller(Model m, View v){
model = m;
view = v;
view.addWindowListener( new WindowAdapter(){
public void windowClosing(WindowEvent e){
System.exit(0);
} });
view.addMouseListener(this);
view.checkAnswer.addActionListener(this);
model.combination();
}
public void actionPerformed( ActionEvent e ) {
if(e.getSource() == view.checkAnswer){
if(model.isRowFull){
model.check();
}
}
}
public void mousePressed(MouseEvent e) {
Point mouse = new Point();
mouse = e.getPoint();
if (model.isPlaying){
if (mouse.x > 350) {
int button = 1 + (int)((mouse.y - 32) / 50);
if ((button >= 1) && (button <= 5)){
model.fillHole(button);
if(model.pinsRepaint){
view.repaintPins( model.pinsToRepaint );
}
}
}
}
}
public void mouseClicked(MouseEvent e) {}
public void mouseReleased(MouseEvent e){}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
}
When looking through Swing, one way that the designers consistently employ updating of View components in its MVC implementation is through Observer/Observable callbacks. An example can be seen in the
AbstractTableModel
, which has a variety offireTable*Changed/Updated/etc
methods that will alert all of itsTableModelListener
observers of mods to the model.One option you have is to add a listener type to your
Model
class, and then notify your registered observers of any mods to the state of your model. YourView
should be a listener, and it should repaint itself upon receipt of an update.EDIT: +1 to trashgod. consider this an alternate wording to his explanation.
As you've discovered, the Model–View–Controller pattern is no panacea, but it offers some advantages. Rooted in MVC, the Swing separable model architecture is discussed in A Swing Architecture Overview. Based on this outline, the following example shows an MVC implementation of a much simpler game that illustrates similar principles. Note that the
Model
manages a singlePiece
, chosen at random. In response to a user's selection, theView
invokes thecheck()
method, while listening for a response from theModel
viaupdate()
. TheView
then updates itself using information obtained from theModel
. Similarly, theController
mayreset()
theModel
. In particular, there is no drawing in theModel
and no game logic in theView
. This somewhat more complex game was designed to illustrate the same concepts.Addendum: I've modified the original example to show how MVC allows one to enhance the
View
without changing the nature of theModel
.Addendum: As @akf observes, MVC hinges on the observer pattern. Your
Model
needs a way to notify theView
of changes. Several approaches are widely used:In the example below,
Model
extendsObservable
for simplicity.A more common approach uses an
EventListenerList
, as shown in theConverter
application and suggested by the large number ofEventListener
subinterfaces and implementing classes.A third option is to use a
PropertyChangeListener
, as shown here and here.Addendum: Some common questions about Swing controllers are addressed here and here.