How do I stamp two times t1 and t2 and get the difference in milliseconds in C?
相关问题
- Multiple sockets for clients to connect to
- What is the best way to do a search in a large fil
- glDrawElements only draws half a quad
- Index of single bit in long integer (in C) [duplic
- Equivalent of std::pair in C
Also making aware of interactions between clock() and usleep(). usleep() suspends the program, and clock() only measures the time the program is running.
If might be better off to use gettimeofday() as mentioned here
U can try routines in c time library (time.h). Plus take a look at the clock() in the same lib. It gives the clock ticks since the prog has started. But you can save its value before the operation you want to concentrate on, and then after that operation capture the cliock ticks again and find the difference between then to get the time difference.
Use gettimeofday() or better clock_gettime()
Output: Timestamp: 20110912130940 // 2011 Sep 12 13:09:40
If you want to find elapsed time, this method will work as long as you don't reboot the computer between the start and end.
In Windows, use GetTickCount(). Here's how:
dwElapsed is now the number of elapsed milliseconds.
In Linux, use clock() and CLOCKS_PER_SEC to do about the same thing.
If you need timestamps that last through reboots or across PCs (which would need quite good syncronization indeed), then use the other methods (gettimeofday()).
Also, in Windows at least you can get much better than standard time resolution. Usually, if you called GetTickCount() in a tight loop, you'd see it jumping by 10-50 each time it changed. That's because of the time quantum used by the Windows thread scheduler. This is more or less the amount of time it gives each thread to run before switching to something else. If you do a:
at the beginning of your program or process and a:
at the end, then the quantum will change to 1 ms, and you will get much better time resolution on the GetTickCount() call. However, this does make a subtle change to how your entire computer runs processes, so keep that in mind. However, Windows Media Player and many other things do this routinely anyway, so I don't worry too much about it.
I'm sure there's probably some way to do the same in Linux (probably with much better control, or maybe with sub-millisecond quantums) but I haven't needed to do that yet in Linux.
Use @Arkaitz Jimenez's code to get two timevals:
Sample code for timeval_subtract can be found at this web site: