I am looking to draw a UILabel (preferable through subclassing) as a transparent label, but with solid background. I draw up an quick example (sorry, it's ugly, but it gets the points across :)).
Basically I have a UILabel and I would like the background to be a set colour, and the text should be transparent. I do not want to colour the text with the views background, but instead have it be 100% transparent, since I have a texture in the background that I want to make sure lines up inside and outside of the label.
I've been spending the night browsing SO and searching on Google, but I have found no helpful sources. I don't have much experience with CG drawing, so I would appreciate any links, help, tutorial or sample code (maybe Apple has some I need to have a look at?).
Thanks a bunch!
I've rewritten it as a UILabel subclass using barely any code and posted it on GitHub
The gist of it is you override drawRect but call
[super drawRect:rect]
to let the UILabel render as normal. Using a white label color lets you easily use the label itself as a mask.Solved using CALayer masks. Creating a standard mask (wallpapered text, for example) is simple. To create the knocked-out text, I had to invert the alpha channel of my mask, which involved rendering a label to a CGImageRef and then doing some pixel-pushing.
Sample application is available here: https://github.com/robinsenior/RSMaskedLabel
Relevant code is here to avoid future link-rot:
Here's a technique that's similar to Matt Gallagher's, which will generate an inverted text mask with an image.
Allocate a (mutable) data buffer. Create a bitmap context with an 8-bit alpha channel. Configure settings for text drawing. Fill the whole buffer in copy mode (default colour assumed to have alpha value of 1). Write the text in clear mode (alpha value of 0). Create an image from the bitmap context. Use the bitmap as a mask to make a new image from the source image. Create a new UIImage and clean up.
Every time the textString or sourceImage or size values change, re-generate the final image.
Another way to do this involves putting the textImage into a new layer and setting that layer on your view's layer. (Remove the lines that create "newImage" and "finalImage".) Assuming this happens inside your view's code somewhere:
There are more alternatives, some might be better (subclass UIImage and draw the text directly in clear mode after the superclass has done its drawing?).