How to turn flashlight ON and OFF in swift?

2019-01-16 15:56发布

I'd like to add flashlight functionality to my app in Swift. How can I go about doing that?

9条回答
我想做一个坏孩纸
2楼-- · 2019-01-16 16:48

I've updated @Lyndsey Scott's great answer for Swift 2.0

let device = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)
    if (device.hasTorch) {
        do {
            try device.lockForConfiguration()
            if (device.torchMode == AVCaptureTorchMode.On) {
                device.torchMode = AVCaptureTorchMode.Off
            } else {
                try device.setTorchModeOnWithLevel(1.0)
            }
            device.unlockForConfiguration()
        } catch {
            print(error)
        }
    }
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Juvenile、少年°
3楼-- · 2019-01-16 16:51

Solution For Swift 4 With Condition torch is available or not

 func flashlight() {
            guard let device = AVCaptureDevice.default(for: AVMediaType.video) else{
                return
            }
            if (device.hasTorch) {
                    do {
                        try device.lockForConfiguration()
                        if (device.torchMode == .on) {
                            device.torchMode = .off
                        } else {
                            device.torchMode = .on

                        }
                        device.unlockForConfiguration()
                    } catch {

                        print("Torch could not be used")
                        print(error)
                    }
                }
            else{
                print("Torch is not available")
            }
        }

The Solution is Combination of @Joshua Dance And @Lance

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太酷不给撩
4楼-- · 2019-01-16 16:54

Update #1: (torchActive isn't returning the expected value; perhaps because it's been modified)

Update #2: For Swift 2.0

To toggle the flash from on to off (not just "on" as in mad pig's answer), you can use the following method:

func toggleFlash() {
    let device = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)
    if (device.hasTorch) {
        do {
            try device.lockForConfiguration()
            if (device.torchMode == AVCaptureTorchMode.On) {
                device.torchMode = AVCaptureTorchMode.Off
            } else {
                do {
                    try device.setTorchModeOnWithLevel(1.0)
                } catch {
                    print(error)
                }
            }
            device.unlockForConfiguration()
        } catch {
            print(error)
        }
    }
}

I used nested do-catch blocks to implement Awesomeness's suggestion from the comments. This way, even if try device.setTorchModeOnWithLevel(1.0) fails, the device is properly unlocked for configuration.

Update #3: For Swift 4:

(I edited the code a bit to my personal taste)

func toggleFlash() {
    guard let device = AVCaptureDevice.default(for: AVMediaType.video) else { return }
    guard device.hasTorch else { return }

    do {
        try device.lockForConfiguration()

        if (device.torchMode == AVCaptureDevice.TorchMode.on) {
            device.torchMode = AVCaptureDevice.TorchMode.off
        } else {
            do {
                try device.setTorchModeOn(level: 1.0)
            } catch {
                print(error)
            }
        }

        device.unlockForConfiguration()
    } catch {
        print(error)
    }
}

Original answer:

To toggle the flash from on to off (not just "on" as in mad pig's answer), you can use the following method:

func toggleFlash() {
    let device = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)
    if (device.hasTorch) {
        device.lockForConfiguration(nil)
        let torchOn = !device.torchActive
        device.setTorchModeOnWithLevel(1.0, error: nil)
        device.torchMode = torchOn ? AVCaptureTorchMode.On : AVCaptureTorchMode.Off
        device.unlockForConfiguration()
    }
}
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