Already tried : Code Sign Error on macOS Sierra, Xcode 8
Please see image showing error
CodeSign /Users/gururajtallur/Library/Developer/Xcode/DerivedData/Flow-bkqjkvtmvjovpyepfjeyqmjpintj/Build/Products/Debug-iphoneos/Super\ Flow\ Flip.app
cd "/Volumes/Development/Project/Top Best Games/19. Lets Flow/35/let's FLOW - source/proj.ios_mac"
export CODESIGN_ALLOCATE=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate
export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin"
Signing Identity: "iPhone Distribution: New Free Games (2CHN583K4J)"
Provisioning Profile: "Super Flow Flipp AppStore"
(c6c30d2a-1025-4a23-8d12-1863ff684a05)
/usr/bin/codesign --force --sign E48B98966150110E55EAA9B149F731901A41B37F --entitlements /Users/gururajtallur/Library/Developer/Xcode/DerivedData/Flow-bkqjkvtmvjovpyepfjeyqmjpintj/Build/Intermediates/Flow.build/Debug-iphoneos/Super\ Flow\ Flip.build/Super\ Flow\ Flip.app.xcent --timestamp=none /Users/gururajtallur/Library/Developer/Xcode/DerivedData/Flow-bkqjkvtmvjovpyepfjeyqmjpintj/Build/Products/Debug-iphoneos/Super\ Flow\ Flip.app
/Users/gururajtallur/Library/Developer/Xcode/DerivedData/Flow-bkqjkvtmvjovpyepfjeyqmjpintj/Build/Products/Debug-iphoneos/Super Flow Flip.app: resource fork, Finder information, or similar detritus not allowed
Command /usr/bin/codesign failed with exit code 1
In Code Sign section its allowing me to select profile and certificate...but still giving error.
How to fix this problem ?
If you have this error when codesigning an app:
Go to your project root folder and execute
This will clear attributes for all files.
In Sierra, the rules on what can be in a signed bundle have been tightened, and resource forks are no longer allowed. AppleScript has been saving information in resource forks forever, although that information has been unused for a long time. With Sierra, when you save a script, this resource fork information will no longer be saved.
It means you cannot codesign a script that was last saved in a version before Sierra; you have to save in Sierra to be able to sign in Sierra.
The people likely to be affected by are who bundle other scripts within their scripts (cordova?). They will not be able to sign the container script until all the embedded scripts have been resaved under Sierra.
UPDATE:
Seems like this also works:
If you have any insufficient permissions error try to prepend sudo:
sudo xattr -rc .
This problem came to me yesterday.
(What's wrong)
I updated image resources by manually replacing file in finder and I failed with this compilation error.(What's right)
Don't update image in this way. After that I dragged images to 'xcassets' in Xcode. No more error appear again.The error is from attributes inside your image files. This happened from our graphics designer saving images from photoshop with attributes.
Here is a simple command to find all of your png files and remove their attributes. Run this in your projects root directory from terminal. Clean and rebuild; problem solved.
All about clearing files is fine, but tedious for multiple projects.
graphics apps, (like photoshop in old versions) write additional info (we now call it metadata..) in an old fashion in external files, or they came frm older OSX, files like:
"com.apple.ResourceFork" and "com.apple.FinderInfo", when unzipping folder, for example.
Xcode 8 refuses to add it to a build (as You added them to a project with a "git --add ." maybe..) You can find in terminal recursively and delete them, but can be tedious.
I wrote a small free utility to delete it.. hope it can help..
https://itunes.apple.com/us/app/cleandetritus/id1161108431?ls=1&mt=12
The problem is in the derived data, You should clean the derived data and then clean the project and build. Please check this link.
My problem was that I used cordova to build the app around 1 year ago, but it wasn't compatible with the new version of xcode, so I simply used
cordova build ios
and it worked again.