When creating a WPF window with AllowsTransparency="True" WindowStyle="None"
and maximizing it via this.WindowState = WindowState.Maximized;
the Window gets bigger than my screen.
When setting AllowTransparency="False"
i have a border around my Window, but the window won't get bigger than my screen.
In my Case I have a 1920x1080 screen and the window becomes 1934x1094.
On my 1280x1024 screen the window will become 1294x1038.
The Window will become still as big as this, whether or not AllowTransparency is enabled or not, yet with it disabled it works properly.
Setting AllowTransparency before maximizing doesen't work and throws an InvalidOperationException.
How to get a WPF window without a Windows-style border, but yet to maximize properly?
Unfortunately there is no good solution to this other than to make a
WindowStyle="None"
window without resizing, and handle everything yourself. This means your own maximize/minimize/restore buttons that set the window dimensions to fit the screen. Your own live caption area for dragging. Your own borders with the appropriate cursors. Your own double-click handler to maximize/restore. Your own routine for checking the mouse position against the height of the screen for drag-to-dock. Etc. You get the idea. It's a pain in the neck, but if you do it once at least you'll have it for all future projects. Unfortunately you will lose the "Aero" animations, but alas.I also want to point out one reason why this issue is very important. In at least some cases, WPF can't make full use of accelerated graphics when windows span two monitors (as they normally do any time a window is maximized). That means performance of
D3DImage
, as well as anyEffect
, suffers when the window is maximized. It was happening for me, and many of my users, which is what drew my attention to this issue.A couple year late to the party but just increase your
this.borderthickness
for the SizeChanged event like so:If you only care about the correct dimensions of your window and have no trouble with the appearance, you can wrap the contents of the window in
System.Windows.Controls.Canvas
like this:Then you can use
MyCanvas.ActualWidth
andMyCanvas.ActualHeight
to get the resolution of the current screen, with DPI settings taken into account and in device independent units. It doesn't add any margins like the maximized window itself does. It should work with multiple monitors too.(Canvas accepts
UIElement
s as children, so you should be able to use it with any content.)set this property of you window.
Hope this will work
It seems a pretty common issue. It appears you'll have to bind your height and width to the actual height/width of the screen as stated in this StackOverflow post:
Borderless window application takes up more space than my screen resolution.
I hope that solves the issue you're facing.