Drawing a straight line iOS

2020-08-05 10:58发布

I am drawing a straight line using this code (on user touch obviously) and I need to display the straight line from the start point until where the user is holding the touch (not ended the touch) like a rubber band from the start point, following the finger wherever it moves. I might have overlooked something I need to modify to create the necessary effect. Any idea?

NOTE : I am inside a View Controller.

- (void) drawLine:(UIPanGestureRecognizer *)sender
{

    NSLog(@"Sender : %@", sender);
    CGPoint currentPoint;

    //CGAffineTransformMakeScale(lastScale, lastScale);
    if([(UIPanGestureRecognizer *)sender state] == UIGestureRecognizerStateBegan ||                                       [(UIPanGestureRecognizer *)sender state] == UIGestureRecognizerStateChanged)
    {
        currentPoint = [(UIPanGestureRecognizer *)sender locationInView:imgView];

        previousPoint = currentPoint;
    }

    if([(UIPanGestureRecognizer *)sender state] == UIGestureRecognizerStateChanged) 
    { 
        touchedPoint = [(UIPanGestureRecognizer *)sender locationInView:imgView]; 
        [imgView setNeedsDisplay]; 
    }

    if([(UIPanGestureRecognizer *)sender state] == UIGestureRecognizerStateEnded)
    {
        currentPoint = [(UIPanGestureRecognizer *)sender locationInView:imgView];
        imgView.image =  [self drawLineFromPoint:previousPoint toPoint:currentPoint   image:imgView.image];

        previousPoint = currentPoint;

    }

}

This is the [drawline frompoint: topoint:] method

UIGraphicsBeginImageContext(imgView.frame.size);
CGContextRef context = UIGraphicsGetCurrentContext();       
CGContextSaveGState(context);

CGContextTranslateCTM(context, 0.0, imgView.frame.size.height);
CGContextScaleCTM(context, 1.0, -1.0);

CGContextSetShouldAntialias(context, YES);
CGContextSetLineWidth(context, 1.0f);
CGContextSetRGBStrokeColor(context, 0.7, 0.7, 0.7, 1.0);

CGContextMoveToPoint(context, fromPoint.x, fromPoint.y);
CGContextAddLineToPoint(context, toPoint.x, toPoint.y);
CGContextDrawPath(context, kCGPathStroke); 

CGContextRestoreGState(context);

NSLog(@"frompoint.x : %f, frompoint.y : %f",fromPoint.x, fromPoint.y );
NSLog(@"topoint.x : %f, topoint.y : %f", toPoint.x, toPoint.y);

UIImage *ret = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

标签: ios touch line
1条回答
乱世女痞
2楼-- · 2020-08-05 11:10

DrawingApp This is a sample project I found which does what was desired.

Another approach is, as Lefteris suggested in the comment, inside UIView, override touches began, moved and ended. And use drawRect to draw the line. The line will drag to wherever your current touch is.

查看更多
登录 后发表回答