Hashing 2D, 3D and nD vectors

2019-01-16 10:03发布

What are good hashing functions (fast, good distribution, few collisions) for hashing 2d and 3d vectors composed of IEEE 32bit floats. I assume general 3d vectors, but algorithms assuming normals (always in [-1,1]) are also welcome. I also do not fear bit-manipulation as IEEE floats are alsways IEEE floats.

Another more general problem is hashing an Nd float-vector, where N is quite small (3-12) and constant but not known at compile time. At the moment I just take these floats as uints and XOR them together, which is probably not the best solution.

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对你真心纯属浪费
2楼-- · 2019-01-16 10:35

I have two suggestions.

If you don't do the quantization, it wont be sensitive to closeness(locality).

  • Locality Sensitive Hashing has been mentioned for hashing higher dimensional vectors. Why not use them for 3d or 2d vectors as well? A variant of LSH using adapted for Eucledian distance metric (which is what we need for 2d and 3d vectors) is called Locality Sensitive Hashing using p-stable distributions. A very readable tutorial is here.
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放荡不羁爱自由
3楼-- · 2019-01-16 10:48

There's a spatial hash function described in Optimized Spatial Hashing for Collision Detection of Deformable Objects. They use the hash function

hash(x,y,z) = ( x p1 xor y p2 xor z p3) mod n

where p1, p2, p3 are large prime numbers, in our case 73856093, 19349663, 83492791, respectively. The value n is the hash table size.

In the paper, x, y, and z are the discretized coordinates; you could probably also use the binary values of your floats.

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