This is probably a dumb question. I am trying to make a text-mud. I need each Room class to contain other Room classes that one can refer to when trying to move to them or get information from them. However, I can not do that because I obviously can not declare a class within its definition. So, how do I do this? Here's what I mean when I state I can not do it:
class Room {
public:
Room NorthRoom;
Room EastRoom;
Room SouthRoom;
Room WestRoom;
};
I am sure not EVERY room has four children rooms, right? Otherwise the number of your rooms is infinity which is hard to handle in finite memory :-)
You might try
Then you can have NULL pointers when a room doesn't have children.
It's not possible to have a
Room
member variable. You could use a pointer or reference though.You should use pointers:
Probably cause is that class does not yet its constructor, so when you use pointers you init them later, when class has construcotr definition.
Your
Room
needs to have pointers to otherRoom
s (that is,Room*
s).A class type object (like
Room
) has a size that is at least large enough to contain all its member variables (so, if you add up the sizes of each of its member variables, you'll get the smallest size that the class can be.If a class could contain member variables of its own type then its size would be infinite (each
Room
contains four otherRoom
s, each of which contains four otherRoom
s, each of which contains...).C++ doesn't have reference type objects like Java and C#.