C# DateTime.Now precision

2019-01-01 10:44发布

I just ran into some unexpected behavior with DateTime.UtcNow while doing some unit tests. It appears that when you call DateTime.Now/UtcNow in rapid succession, it seems to give you back the same value for a longer-than-expected interval of time, rather than capturing more precise millisecond increments.

I know there is a Stopwatch class that would be better suited for doing precise time measurements, but I was curious if someone could explain this behavior in DateTime? Is there an official precision documented for DateTime.Now (for example, precise to within 50 ms?)? Why would DateTime.Now be made less precise than what most CPU clocks could handle? Maybe it's just designed for the lowest common denominator CPU?

public static void Main(string[] args)
{
    var stopwatch = new Stopwatch();
    stopwatch.Start();
    for (int i=0; i<1000; i++)
    {
        var now = DateTime.Now;
        Console.WriteLine(string.Format(
            "Ticks: {0}\tMilliseconds: {1}", now.Ticks, now.Millisecond));
    }

    stopwatch.Stop();
    Console.WriteLine("Stopwatch.ElapsedMilliseconds: {0}",
        stopwatch.ElapsedMilliseconds);

    Console.ReadLine();
}

6条回答
余生请多指教
2楼-- · 2019-01-01 11:25

From MSDN you'll find that DateTime.Now has an approximate resolution of 10 milliseconds on all NT operating systems.

The actual precision is hardware dependent. Better precision can be obtained using QueryPerformanceCounter.

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人气声优
3楼-- · 2019-01-01 11:27

From MSDN documentation:

The resolution of this property depends on the system timer.

They also claim that the approximate resolution on Windows NT 3.5 and later is 10 ms :)

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美炸的是我
4楼-- · 2019-01-01 11:35

Why would DateTime.Now be made less precise than what most CPU clocks could handle?

A good clock should be both precise and accurate; those are different. As the old joke goes, a stopped clock is exactly accurate twice a day, a clock a minute slow is never accurate at any time. But the clock a minute slow is always precise to the nearest minute, whereas a stopped clock has no useful precision at all.

Why should the DateTime be precise to, say a microsecond when it cannot possibly be accurate to the microsecond? Most people do not have any source for official time signals that are accurate to the microsecond. Therefore giving six digits after the decimal place of precision, the last five of which are garbage would be lying.

Remember, the purpose of DateTime is to represent a date and time. High-precision timings is not at all the purpose of DateTime; as you note, that's the purpose of StopWatch. The purpose of DateTime is to represent a date and time for purposes like displaying the current time to the user, computing the number of days until next Tuesday, and so on.

In short, "what time is it?" and "how long did that take?" are completely different questions; don't use a tool designed to answer one question to answer the other.

Thanks for the question; this will make a good blog article! :-)

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何处买醉
5楼-- · 2019-01-01 11:42

For what it's worth, short of actually checking the .NET source, Eric Lippert provided a comment on this SO question saying that DateTime is only accurate to approx 30 ms. The reasoning for not being nanosecond accurate, in his words, is that it "doesn't need to be."

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牵手、夕阳
6楼-- · 2019-01-01 11:43

DateTime's precision is somewhat specific to the system it's being run on. The precision is related to the speed of a context switch, which tends to be around 15 or 16 ms. (On my system, it is actually about 14 ms from my testing, but I've seen some laptops where it's closer to 35-40 ms accuracy.)

Peter Bromberg wrote an article on high precision code timing in C#, which discusses this.

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浮光初槿花落
7楼-- · 2019-01-01 11:50

I would like a precise Datetime.Now :), so I cooked this up:

public class PreciseDatetime
{
    // using DateTime.Now resulted in many many log events with the same timestamp.
    // use static variables in case there are many instances of this class in use in the same program
    // (that way they will all be in sync)
    private static readonly Stopwatch myStopwatch = new Stopwatch();
    private static System.DateTime myStopwatchStartTime;

    static PreciseDatetime()
    {
        Reset();

        try
        {
            // In case the system clock gets updated
            SystemEvents.TimeChanged += SystemEvents_TimeChanged;
        }
        catch (Exception)
        {                
        }
    }

    static void SystemEvents_TimeChanged(object sender, EventArgs e)
    {
        Reset();
    }

    // SystemEvents.TimeChanged can be slow to fire (3 secs), so allow forcing of reset
    static public void Reset()
    {
        myStopwatchStartTime = System.DateTime.Now;
        myStopwatch.Restart();
    }

    public System.DateTime Now { get { return myStopwatchStartTime.Add(myStopwatch.Elapsed); } }
}
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