What does the tbb::scalable_allocator
in Intel Threading Building Blocks actually do under the hood ?
It can certainly be effective. I've just used it to take 25% off an apps' execution time (and see an increase in CPU utilization from ~200% to 350% on a 4-core system) by changing a single std::vector<T>
to std::vector<T,tbb::scalable_allocator<T> >
. On the other hand in another app I've seen it double an already large memory consumption and send things to swap city.
Intel's own documentation doesn't give a lot away (e.g a short section at the end of this FAQ). Can anyone tell me what tricks it uses before I go and dig into its code myself ?
UPDATE: Just using TBB 3.0 for the first time, and seen my best speedup from scalable_allocator yet. Changing a single vector<int>
to a vector<int,scalable_allocator<int> >
reduced the runtime of something from 85s to 35s (Debian Lenny, Core2, with TBB 3.0 from testing).
There is a good paper on the allocator: The Foundations for Scalable Multi-core Software in Intel Threading Building Blocks
My limited experience: I overloaded the global new/delete with the tbb::scalable_allocator for my AI application. But there was little change in the time profile. I didn't compare the memory usage though.
The solution you mentioned is optimized for Intel CPUs. It incorporates specific CPU mechanisms to improve performance.
Sometime ago I found another very useful solution: Fast C++11 allocator for STL containers. It slightly speeds up STL containers on VS2017 (~5x) as well as on GCC (~7x). It uses memory pool for elements allocation which makes it extremely effective for all platofrms.