We have an application that could potentially allocate a large number of small objects (depending on user input). Sometimes the application runs out of memory and effectively crashes.
However, if we knew that memory allocations were becoming tight there are some lower-priority objects which could be destroyed and thereby allow us to gracefully degrade the user results.
What's the best way to detect that memory for a process is running low before calls to 'new' actually fail? We could call API functions like GetProcessWorkingSetSize()
or GetProcessMemoryInfo()
but how do you know when the limits on a given machine are being reached (e.g. with 80% of maximum allocations)?
If it's a 32-bit process then you would want to ensure that you don't use more than 1.6GB, which is 80% of 2.0GB, the max allowed for your process. Calling
GlobalMemoryStatusEx
will fill in the structMEMORYSTATUSEX.ullAvailVirtual
, when this is only 400MB available (or less) then you are at your threshold.Check this answer Win32/MFC: How to find free memory (RAM) available?.
You need to periodically find available free memory and stop allocating at some limit. As explained in above referred answer, you can use
GlobalMemoryStatusEx
, and/orVirtualQueryEx
.