I create a vector A and want to copy to a vector B in another class by using below method, is it a correct way? The vector A may be destroyed! I searched in google, but not found the good solution and meaningful explanation. Thanks everyone
void StateInit(vector<CButton*> listBtn)
{
_m_pListBtn = listBtn;
};
Yes and no, you are passing the vector by value:
Wich means that listBtn is a copy of vector A (asuming we are calling vector A the one passed as parameter of StateInit), if you delete vector A, vector B will still have the collection of pointers and they will be valid since the destruction of a vector of pointers doesnt delete the pointed objects because it cant possible now how (should it call, delete, delete[], free?).
Do keep in mind that if you modify/delete one of the elements from vector A (using the pointers on the vector), that element will be modified in vector B (since its a pointer to the same element).
Im not sure what is your intend with this, but if you want to copy the whole vector, you should implement a clone mechanism for the objects and then copy them using transform:
Then just:
IF your intention is not to clone it but to share the pointers you should pass the vector as pointer or reference:
A better way is to iterate on the new vector and
push_back
the elements to your vector.See example code: std::vector::begin