I am trying to automatically clone an object without having to instantiate a new one and manually copy every single variable.
I remember back in the day (when I did VB6 everyday) I came up with a method of cloning objects using the PropertyBag, which was pretty cool. But I've lost the code and don't remember how to do it anymore.
Does anyone remember or have another method?
Every object in my application's framework has a Read and Store method. What I do is pass them a stream that writes to a bytearray and store the byte array. While this doesn't eliminate having to handle every property you only have to deal with this once for reading and once for writing.
An alternative is to use a property bag like Darrel Miller says but you still have to deal with each property separately. If you already have read and store then my suggestion should save some time.
Method I have used in the past is putting all instance variables on a UDT. As long as you keep the UDT up to date you can copy a class' data with a single method/statement.
Given a "Person" class here's a simple example:
To try the code:
If you maintain all instance varianbles inside the UDT instead of declaring them seperately you can have simple Clone method that needs very little maintenance.
Another advantage is you can put a UDT to a file handle for quick serialization to disk.
A poor men's serialization solution really :-)
Is this what you were looking for? Article is copied below for posterity.
Serialize Data Using a PropertyBag
You can serialize your data quickly by placing it into a PropertyBag object, then reading the PropertyBags Contents property. This property is really a Byte array that is a serial representation of the data in your PropertyBag object. You can use this byte array for many purposes, including an efficient means of data transmission over DCOM:
To retrieve the serialized data, simply create a new PropertyBag object and set the serialized string to its Contents property. Convert the string into a byte array before assigning it to the Contents property:
Mike Kurtz, McKees Rocks, Pa.
Also read: Persisting a Component's Data.