My solution built yesterday. Today after changing nothing but .hpp and .cpp files it doesn't.
The full error text from Visual Studio 2013 (Using the November 2013 CTP):
Error 1 error LNK2005: __xi_a already defined in MSVCRT.lib(cinitexe.obj) C:\Users\drtwox\dev\repos\game\trunk\engine\game\LIBCMT.lib(crt0init.obj) game
Error 2 error LNK2005: __xi_z already defined in MSVCRT.lib(cinitexe.obj) C:\Users\drtwox\dev\repos\game\trunk\engine\game\LIBCMT.lib(crt0init.obj) game
Error 3 error LNK2005: __xc_a already defined in MSVCRT.lib(cinitexe.obj) C:\Users\drtwox\dev\repos\game\trunk\engine\game\LIBCMT.lib(crt0init.obj) game
Error 4 error LNK2005: __xc_z already defined in MSVCRT.lib(cinitexe.obj) C:\Users\drtwox\dev\repos\game\trunk\engine\game\LIBCMT.lib(crt0init.obj) game
Error 7 error LNK1169: one or more multiply defined symbols found C:\Users\drtwox\dev\repos\game\trunk\engine\build\x64\Test\game.exe 1 1 game
About as useful as a poke in the eye...
This answer to this similar question says:
You are mixing code that was compiled with /MD (use DLL version of CRT) with code that was compiled with /MT (use static CRT library). That cannot work, all source code files must be compiled with the same setting. Given that you use libraries that were pre-compiled with /MD, almost always the correct setting, you must compile your own code with this setting as well.
I have checked (and rechecked) that all projects in the solution are still using the same runtime library; Multi-threaded DLL
for Release and Multi-threaded Debug DLL
for Debug. I've done a full solution rebuild just to be sure.
The Subversion log shows the 'external' directory that contains all 3rd party libraries had not been modified since 2013-12-04; one month ago. I checked their configurations and rebuilt them anyway.
The Subversion log also shows that only existing .hpp and .cpp files have been modified since yesterday. No new libraries have been added, no new external headers #included and no project configurations have changed. There are over 200 lines of changed and new code in 7 files.
What could be the problem?
Update: The log from the compiler: http://pastebin.com/aHJ5Xi2V
Solution: The problem was not incorrect /MT /MD compiler flags, it was the GLEW library and a missing #define GLEW_STATIC
. I changed the GLEW project settings to use /Zl (Omit Default Library Name) as documented here: http://msdn.microsoft.com/en-us/library/f1tbxcxh.aspx.
Something is causing both runtimes to be linked in.
First try cleaning (manually) all .obj and .lib files that your project creates and rebuild it.
If that doesn't help, set the linker's
/VERBOSE
flag ("Linker | General | Show Progress" = "Display all progress messages (/VERBOSE)" in the IDE).Then look at the output; in the IDE it'll be in the build output directory in a file called
<project-name>.log
.You'll see where each library is searched and what object file is causing the library to be searched.
Update:
The log output shows that
LIBCMT.lib
is being searched due to aDEFAULTLIB
directive in one or more of the object files being processed (which may be an object file from a library).However, it's not clear to me form the log output which input(s) is responsible - I think it's
glew32s.lib
(theglew.obj
object in it).See this SO answer for a way to find which
.obj
/.lib
files have aDEFAULTLIB
directive.You might get away with setting the
/NODEFAULTLIB:libcmt.lib
option in the project properties ("Ignore Specific Default Libraries").