Add a border outside of a UIView (instead of insid

2019-01-16 07:00发布

If a add a border of a view using code in a view like

self.layer.borderColor = [UIColor yellowColor].CGColor;
self.layer.borderWidth = 2.0f;

the border is added inside the view like the following: enter image description here

the right view is the original view, as you can see, the black area of bordered view is less than the original one. but what I want to get is a border outside of original view, like this:enter image description here. the black area is equal to original one, how can I implement it?

7条回答
乱世女痞
2楼-- · 2019-01-16 07:26

Unfortunately, there isn't simply a little property you can set to align the border to the outside. It draws aligned to the inside because the UIViews default drawing operations draw within its bounds.

The simplest solution that comes to mind would be to expand the UIView by the size of the border width when applying the border:

CGFloat borderWidth = 2.0f;

self.frame = CGRectInset(self.frame, -borderWidth, -borderWidth);
self.layer.borderColor = [UIColor yellowColor].CGColor;
self.layer.borderWidth = borderWidth;
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Melony?
3楼-- · 2019-01-16 07:30

Well there is no direct method to do it You can consider some workarounds.

  1. Change and increase the frame and add bordercolor as you did
  2. Add a view behind the current view with the larger size so that it appears as border.Can be worked as a custom class of view
  3. If you dont need a definite border (clearcut border) then you can depend on shadow for the purpose

    [view1 setBackgroundColor:[UIColor blackColor]];
    UIColor *color = [UIColor yellowColor];
    view1.layer.shadowColor = [color CGColor];
    view1.layer.shadowRadius = 10.0f;
    view1.layer.shadowOpacity = 1;
    view1.layer.shadowOffset = CGSizeZero;
    view1.layer.masksToBounds = NO;
    
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Lonely孤独者°
4楼-- · 2019-01-16 07:41

I liked solution of @picciano If you want exploding circle instead of square replace addExternalBorder function with:

func addExternalBorder(borderWidth: CGFloat = 2.0, borderColor: UIColor = UIColor.white) {
        let externalBorder = CALayer()
        externalBorder.frame = CGRect(x: -borderWidth, y: -borderWidth, width: frame.size.width + 2 * borderWidth, height: frame.size.height + 2 * borderWidth)
        externalBorder.borderColor = borderColor.cgColor
        externalBorder.borderWidth = borderWidth
        externalBorder.cornerRadius = (frame.size.width + 2 * borderWidth) / 2
        externalBorder.name = Constants.ExternalBorderName
        layer.insertSublayer(externalBorder, at: 0)
        layer.masksToBounds = false

    }
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一纸荒年 Trace。
5楼-- · 2019-01-16 07:48

Increase the width and height of view's frame with border width before adding the border:

float borderWidth = 2.0f
CGRect frame = self.frame;
frame.width += borderWidth;
frame.height += borderWidth;
 self.layer.borderColor = [UIColor yellowColor].CGColor;
 self.layer.borderWidth = 2.0f;
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倾城 Initia
6楼-- · 2019-01-16 07:49

Ok, there already is an accepted answer but I think there is a better way to do it, you just have to had a new layer a bit larger than your view and do not mask it to the bounds of the view's layer (which actually is the default behaviour). Here is the sample code :

CALayer * externalBorder = [CALayer layer];
externalBorder.frame = CGRectMake(-1, -1, myView.frame.size.width+2, myView.frame.size.height+2);
externalBorder.borderColor = [UIColor blackColor].CGColor;
externalBorder.borderWidth = 1.0;

[myView.layer addSublayer:externalBorder];
myView.layer.masksToBounds = NO;

Of course this is if you want your border to be 1 unity large, if you want more you adapt the borderWidth and the frame of the layer accordingly. This is better than using a second view a bit larger as a CALayer is lighter than a UIView and you don't have do modify the frame of myView, which is good for instance if myView is aUIImageView

N.B : For me the result was not perfect on simulator (the layer was not exactly at the right position so the layer was thicker on one side sometimes) but was exactly what is asked for on real device.

EDIT

Actually the problem I talk about in the N.B was just because I had reduced the screen of the simulator, on normal size there is absolutely no issue

Hope it helps

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虎瘦雄心在
7楼-- · 2019-01-16 07:49

For a Swift implementation, you can add this as a UIView extension.

extension UIView {

    struct Constants {
        static let ExternalBorderName = "externalBorder"
    }

    func addExternalBorder(borderWidth: CGFloat = 2.0, borderColor: UIColor = UIColor.whiteColor()) -> CALayer {
        let externalBorder = CALayer()
        externalBorder.frame = CGRectMake(-borderWidth, -borderWidth, frame.size.width + 2 * borderWidth, frame.size.height + 2 * borderWidth)
        externalBorder.borderColor = borderColor.CGColor
        externalBorder.borderWidth = borderWidth
        externalBorder.name = Constants.ExternalBorderName

        layer.insertSublayer(externalBorder, atIndex: 0)
        layer.masksToBounds = false

        return externalBorder
    }

    func removeExternalBorders() {
        layer.sublayers?.filter() { $0.name == Constants.ExternalBorderName }.forEach() {
            $0.removeFromSuperlayer()
        }
    }

    func removeExternalBorder(externalBorder: CALayer) {
        guard externalBorder.name == Constants.ExternalBorderName else { return }
        externalBorder.removeFromSuperlayer()
    }

}
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