Windows still use DLLs and Mac programs seem to not use DLL at all. Are there benefits or disadvantages of using either technique?
If a program installation includes all the DLL it requires so that it will work 100% well, will it be the same as statically linking all the libraries?
From my point of view an shared component has some advantages that are somtimes realized as disadvantages.
So I think that using shared coponents will help the software to get better organized.
One big advantage of shared libraries (DLLs on Windows or .so on Unix) is that you can rebuild the library and its consumers separately while with static libraries you have to rebuild the library and then relink all the consumers which is very slow on Unix systems and not very fast on Windows.
MacOS X, like other flavours of Unix, use shared libraries, which are just another form of DLL.
And yes both are advantageous as the DLL or shared library code can be shared between multiple processes. It does this by the OS loading the DLL or shared library and mapping it into the virtual address space of the processes that use it.