I have extended View to build a custom widget. I would like to define the height of the widget with an independ pixel unit. I think it could be done by multiplying the pixel density by the desired height , but i don't know how to do that.
What i have so far (minimized) :
public class Timeline extends View
{
@Override
protected void onDraw(Canvas canvas) {
//super.onDraw(canvas);
int canvasWidth = canvas.getWidth();
this.widgetWith = canvasWidth;
this.setBackgroundGradientNoVideo();
RectF rect = new RectF();
rect.set(0, 0, canvasWidth, 50);
//Dessin d'un rectangle de fond
canvas.drawRoundRect(rect, 10, 10, this.paint);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// TODO Auto-generated method stub
//super.onMeasure(widthMeasureSpec, 50);
this.setMeasuredDimension(widthMeasureSpec, 50);
this.widgetWith = MeasureSpec.getSize(widthMeasureSpec);
}
}
So i would like to change the lines
this.setMeasuredDimension(widthMeasureSpec, 50);
and
rect.set(0, 0, canvasWidth, 50);
To something pixel independent.
Thanks
To get px values from dp values, calculate
I recommend to place a static method somewhere which takes the dp value as parameter in order to do this with less code. E.g. I created a class "ResolutionHelper" which is initialized with the correct density value on app start and which has a static method "dipToPx(int dip) that can then used from anywhere.
multiply your pixel values by
getResources().getDisplayMetrics().density
to make pixels density-independent. If you draw text, you might want to use scaledDensity instead.density = 1 on mdpi, 1.5 on hdpi, and 0.75 on ldpi i believe.
To complete the answer, some source code:
Either use the following when dealing with views or images
Or, when dealing with text: