We are working on a game, that renders a couple splash screens while loading.
So we are not using Default.png or Default@2x.png, because it makes sense for the screen to be blank on startup.
So how to do you get iOS 6 in the iPhone 5 simulator to render our game full screen without the splash screen image mentioned here? Do we just need to think about using splash screen images? Is it the only way? I would think there should be something you can turn on in Info.plist
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We would still prefer to not use splash screen images, since it would make our app bundle larger--we are very close to 50MB.
I do not know if there are any other methods iOS uses to detect support for the iPhone 5 screen size, but maybe you can include a blank splash screen?
I completely black png shouldn't take up much space.
For what i know, adding this Default is the only way to handle iPhone 5 screen. Maybe you can just add Default images that are only black
If you use an empty Asset Catalog for your Launch Images, the iPhone 5's screen size is supported (without having to include any image files at all).
I think you can add a 568 launch image to gain full screen, and empty Launch Images option in general setting.