I followed a bunch of tutorials but it doesn’t work: I simply want to add a custom font to a macOS app.
What I tried essentially:
- Added the
.ttf
font-files to my project: Target Membership is set and I also made sure that the files are copied usingCopy Files
withinBundle Phases
. After compiling I can see that all files are within the Bundle. So that seems to work perfectly fine.
Info.plist
: I addedFonts provided by application
and created an item for every font-file I want to add (values likemyFont.tff
).I made sure that I use the correct font name. I installed the fonts on my system and configured a Label with Interface Builder so that it uses the desired font. I printed it’s value
print(myLabel.font.fontName)
.Confusing: If the exactly same font-file I want to add to the app is installed in the systems Fontbook and activated, everything works well. When I deactivate it, it doesn’t work. For me that indicates that I am using the correct font name.
I found
ATSApplicationFontsPath
and tried to add it to theInfo.plist
, but neither using a path (recommended by the docs) or values like.
(which seemed to work for some people out there) worked out.
Appreciate any help!
I solved my problem by accident.
I noticed that within the Bundle files, my fonts were included twice: They were copied to the "Resources" directory as well as to the subpath I declared in the "Copy Files" Build Phases. I removed the fonts from my project, added them again (without checking the "Target Membership") and added them in the Build Phases so they were copied just to the subpath. After that it worked.
Additional notes:
Turned out that
Fonts provided by application
is a iOS only property so it is not needed for an macOS implementation.Also,
ATSApplicationFontsPath
does not need any slashes. For example:Fonts
should work just fine.I had a difficult time finding the correct names for .ttf font files and sometimes discovered some strange behaviour: NSFont picked randomly fonts (regular, medium, bold...) from a font family without any code changes. By using .otf files instead I could solve that too.
I had a hard time getting this to work based on the previous answers, so I decided to write up an answer myself. This is based on previous answers by @ixany and @rob-keniger.
Fonts
folder. UncheckAdd to targets
and checkCopy items if needed
.Application fonts resource path
to Info.plist and enterFonts
.Build Phases
and create aNew Copy Files Phase
.Destinations
toResources
andSubpath
toFonts
. Then add your font files to the list.None of the above worked for me in Xcode 12 beta 1 running BigSur but these steps did.
No need to edit build phases or anything else.
THe value
ATSApplicationFontsPath
(i.e.Application fonts resource path
) is relative to theResources
folder of your app bundle.To see where your fonts are copied to:
Resources
folder and find your fonts there.