I have a collection of Boost unit tests I want to run as a console application.
When I'm working on the project and I run the tests I would like to be able to debug the tests, and I would like to have the console stay open after the tests run.
I see that if I run in release mode the console window stays up after the program exits, but in debug mode this is not the case.
I do not want to add 'system("pause");' or any other hacks like reading a character to my program. I just want to make Visual Studio pause after running the tests with debugging like it would if I were running in release mode. I would also like it if the output of tests were captured in one of Visual Studio's output windows, but that also seems to be harder than it should be.
How can I do this?
I start the app with F11 and get a breakpoint somewhere in unit_test_main.ipp (can be assembly code). I use shift-f11 (Step out) to run the unit test and get the next assembly instruction in the CRT (normally in mainCRTStartup()). I use F9 to set a breakpoint at that instruction.
On the next invocation, I can start the app with F5 and the app will break after running the tests, therefore giving me a chance to peek at the console window
It would actually be more effort, but you could just build in VS.Net, run it from the regular command line (cmd.exe), and then attach to the process after it starts running. This is probably not the solution you are looking for however.
http://connect.microsoft.com/VisualStudio/feedback/details/540969/missing-press-any-key-to-continue-when-lauching-with-ctrl-f5
In the older versions it would default to the console subsystem even if you selected "empty project", but not in 2010, so you have to set it manually. To do this select the project in the solution explorer on the right or left (probably is already selected so you don't have to worry about this). Then select "project" from the menu bar drop down menus, then select "project_name properties" > "configuration properties" > "linker" > "system" and set the first property, the drop down "subsystem" property to "console (/SUBSYSTEM:CONSOLE)". The console window should now stay open after execution as usual.
You say you don't want to use the
system("pause")
hack. Why not?If it's because you don't want the program to prompt when it's not being debugged, there's a way around that. This works for me:
I just paste this code into each new console application I'm writing. If the program is being run from a command window, the cursor position won't be <0,0>, and it won't call
atexit()
. If it has been launched from you debugger (any debugger) the console cursor position will be <0,0> and theatexit()
call will be executed.I got the idea from a sample program that used to be in the MSDN library, but I think it's been deleted.
NOTE: The Microsoft Visual Studio implementation of the system() routine requires the COMSPEC environment variable to identify the command line interpreter. If this environment variable gets messed up -- for example, if you've got a problem in the Visual Studio project's debugging properties so that the environment variables aren't properly passed down when the program is launched -- then it will just fail silently.
In Boost.Test there is the
--auto_start_dbg
parameter for breaking into the debugger when a test fails (on an exception or on an assertion failure). For some reason it doesn't work for me.See http://www.boost.org/doc/libs/1_40_0/libs/test/doc/html/utf/usage-recommendations/dot-net-specific.html
For this reason I have created my custom test_observer that will break into the debugger when there is an assertion failure or an exception. This is enabled on debug builds when we are running under a debugger.
In one of the source files of my unit test EXE file I have added this code:
Adding the following line will do a simple MS-DOS
pause
displaying no message.And there is no need to Ctrl+F5 (which will make your application run in Release Mode)