Which is the best way to change the color/view of

2019-01-16 05:44发布

I need to change the color of the disclosureIndicatorView accessory in a UITableViewCell. I think there are two ways to get this done, but I'm not able to figure out which one's the optimum. So here is what I think I can do.

There is a property of UITableViewCell - accessoryView. So I can use setAccessoryView:(UIView *)view and pass view as the UIImageView holding the image that I want.

I have written an utility class which creates the content view (stuff like background color, adding other stuff, etc) for my cell and I add this content view to the cell in UITableViewDelegate. The other option is to draw a UIImage overriding the drawRect method of CustomContentView utility class.

Performing option 1 - I can get the things done the apple way. Just give them the view and they do the rest. But I guess adding a new UIView object to every row might turn out to be a heavy object allocation and decreasing the frame rate. As compared to just a UIImage object in my contentView. I believe UIImage is lighter than UIView.

Please throw some light people and help me decide over it.

11条回答
我欲成王,谁敢阻挡
2楼-- · 2019-01-16 06:01

A swift 3 version of the CocoaNetics solution

public class DisclosureIndicator: UIControl {

    public static func create(color: UIColor?, highlightedColor: UIColor?) -> DisclosureIndicator{
        let indicator = DisclosureIndicator(frame: CGRect(x: 0, y: 0, width: 11, height: 15))
        if let color = color { indicator.color = color }
        if let color = highlightedColor { indicator.highlightedColor = color }
        return indicator
    }

    public var color: UIColor = .black
    public var highlightedColor: UIColor = .white

    override public init(frame: CGRect) {
        super.init(frame: frame)
        backgroundColor = .clear
    }

    required public init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        backgroundColor = .clear
    }

    override public func draw(_ rect: CGRect) {
        super.draw(rect)

        let context = UIGraphicsGetCurrentContext()!;

        // (x,y) is the tip of the arrow
        let x = self.bounds.maxX - 3.0;
        let y = self.bounds.midY;

        let length : CGFloat = 4.5;
        context.move(to: CGPoint(x: x - length, y: y - length))
        context.addLine(to: CGPoint(x: x, y: y))
        context.addLine(to: CGPoint(x: x - length, y: y + length))
        context.setLineCap(.round)
        context.setLineJoin(.miter)
        context.setLineWidth(3)

        context.setStrokeColor((isHighlighted ? highlightedColor : color).cgColor)

        context.strokePath()
    }

    override public var isHighlighted: Bool {
        get {
            return super.isHighlighted
        }
        set {
            super.isHighlighted = newValue
            setNeedsDisplay()
        }
    }
}
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贪生不怕死
3楼-- · 2019-01-16 06:02

While galambalazs' answer works, it should be noted that it is somewhat of a hack as it indirectly accesses and updates Apple's private implementation of the disclosure indicator. At best, it could stop working in future iOS releases, and at worst lead to App Store rejection. Setting the accessoryView is still the approved method until Apple exposes a property for directly setting the color.

Regardless, here is the Swift implementation of his answer for those who may want it:

Note: cell.disclosureIndicatorColor has to be set after cell.accessoryType = .DisclosureIndicator is set so that the disclosureIndicator button is available in the cell's subviews:

extension UITableViewCell {

    public var disclosureIndicatorColor: UIColor? {
        get {
            return arrowButton?.tintColor
        }
        set {
            var image = arrowButton?.backgroundImageForState(.Normal)
            image = image?.imageWithRenderingMode(.AlwaysTemplate)
            arrowButton?.tintColor = newValue
            arrowButton?.setBackgroundImage(image, forState: .Normal)
        }
    }

    public func updateDisclosureIndicatorColorToTintColor() {
        self.disclosureIndicatorColor = self.window?.tintColor
    }

    private var arrowButton: UIButton? {
        var buttonView: UIButton?
        self.subviews.forEach { (view) in
            if view is UIButton {
                buttonView = view as? UIButton
                return
            }
        }
        return buttonView
    }
}
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够拽才男人
4楼-- · 2019-01-16 06:06

In swift 3, I have adapted the solution from @galambalazs as a class extention as follows:

import UIKit

extension UITableViewCell {

    func setDisclosure(toColour: UIColor) -> () {
        for view in self.subviews {
            if let disclosure = view as? UIButton {
                if let image = disclosure.backgroundImage(for: .normal) {
                    let colouredImage = image.withRenderingMode(.alwaysTemplate);
                    disclosure.setImage(colouredImage, for: .normal)
                    disclosure.tintColor = toColour
                }
            }
        }
    }
}

Hope this helps some.

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甜甜的少女心
5楼-- · 2019-01-16 06:06

benzado's solution works fine, but it showed a black background. In the UIView class that you setup (the one who's drawRect function you put in his code) needs to have the following initWithFrame implementation in order for the disclosure drawing to have a transparent background:

- (id)initWithFrame:(CGRect)frame {

    self = [super initWithFrame:frame];
    if (self) {
        [self setBackgroundColor:[UIColor clearColor]];
        // Initialization code.
    }
    return self;
}

Naturally, you can set this to whatever color you want...

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劫难
6楼-- · 2019-01-16 06:09

Change the tint colour of table view cell. Check the screenshot to do the same via Storyboard.

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成全新的幸福
7楼-- · 2019-01-16 06:12

As a contribution to the solution of @benzado I swiftified his code as followed:

override func drawRect(rect: CGRect) {

  super.drawRect(rect)

  let context = UIGraphicsGetCurrentContext();

  let right_margin : CGFloat = 15.0
  let length : CGFloat = 4.5;

  // (x,y) is the tip of the arrow
  let x = CGRectGetMaxX(self.bounds) - right_margin;
  let y = CGRectGetMidY(self.bounds);

  CGContextMoveToPoint(context, x - length, y - length);
  CGContextAddLineToPoint(context, x, y);
  CGContextAddLineToPoint(context, x - length, y + length);
  CGContextSetLineCap(context, .Round);
  CGContextSetLineJoin(context, .Miter);
  CGContextSetLineWidth(context, 2.5);

  if (self.highlighted)
  {
    CGContextSetStrokeColorWithColor(context, UIColor.appColorSelected().CGColor);
  }
  else
  {
    CGContextSetStrokeColorWithColor(context, UIColor.appColor().CGColor);
  }

  CGContextStrokePath(context);
}

With a change of the app color a call to setNeedsDisplay() on the UITableCellView will update the color. I like to avoid the use of UIImage objects in cell views.

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