I'm getting this error:
Looking in the LaunchImage.launchimage folder I have a Default-568h@2x.png
but not a Default-568h.png
image.
There doesn't seem to be a space for one so how do I add one to this Asset Catalog?
I'm getting this error:
Looking in the LaunchImage.launchimage folder I have a Default-568h@2x.png
but not a Default-568h.png
image.
There doesn't seem to be a space for one so how do I add one to this Asset Catalog?
From iOS9, you should add launch images to your project root, not
Images.xcassets
folder. And set your launch images ininfo.plist
with keyUILaunchImages
, for my example:In my case I had to use an Image Catalog because my app has multiple targets with different resources for each, so simply copying the -568h PNG file into the root directory was not an option.
For those of you using image assets, the following worked for me, give it a try:
On your LaunchImage image assests, open the right hand pane where the devices and OS's that you target are listed as shown here:
Ensure that you have both these iPhone options selected and that you have loaded the correct size image for both as indicated at the bottom as "Expected Size".
set “deployment target” value 7.0
In my case, I had a LaunchScreen.xib so I shouldn't have needed the PNG. It turns out that somehow I had deleted it from "Copy Bundle Resources" in Build Phases. Added it again and Apple accepted the build.
Try to clear "Launch screen file" at "App icons and Launch images"
I got the same error message.
the fix was to check all the warning of xcode 7.3 during after a clean of the project.
You need to check that all the launchImage have the "correct" and precise resolution.
If one image present in launchImage folder is not with the uncorrect resolution , Apple reject the binary.