The javascript I am using:
javascript: c = '{unit}, ({coords}) {player} |{distance}| {return}';
p = ['Scout', 'LC', 'HC', 'Axe', 'Sword', 'Ram', '***Noble***'];
function V() {
return 1;
}
window.onerror = V;
function Z() {
d = (window.frames.length > 0) ? window.main.document : document;
aid = d.getElementById('editInput').parentNode.innerHTML.match(/id\=(\d+)/)[1];
function J(e) {
vv = e.match(/\d+\|\d+/g);
return (vv ? vv[vv.length - 1].match(/((\d+)\|(\d+))/) : null);
}
function K(e) {
f = parseInt(e, 10);
return (f > 9 ? f : '0' + f);
}
function L(g, e) {
return g.getElementsByTagName(e);
}
function N(g) {
return g.innerHTML;
}
function M(g) {
return N(L(g, 'a')[0]);
}
function O() {
return k.insertRow(E++);
}
function W(f) {
return B.insertCell(f);
}
function P(g, e) {
g.innerHTML = e;
return g;
}
function X(e) {
C = B.appendChild(d.createElement('th'));
return P(C, e);
}
function Y(f) {
return K(f / U) + ':' + K(f % (U) / T) + ':' + K(f % T);
}
U = 3600;
T = 60;
R = 'table';
S = 'width';
s = L(document, R);
for (j = 0; j < s.length; j++) {
s[j].removeAttribute(S);
if (s[j].className == 'main') {
s = L(L(s[j], 'tbody')[0], R);
break;
}
}
D = 0;
for (j = 0; j < s.length; j++) {
s[j].removeAttribute(S);
if (s[j].className = 'vis') {
k = s[j];
if (t = k.rows) {
D = t.length;
break;
}
}
}
for (E = 0; E < D; E++) {
l = t[E];
m = (u = l.cells) ? u.length : 0;
if (m) {
u[m - 1].colSpan = 5 - m;
if (N(u[0]) == 'Arrival:') {
Q = new Date(N(u[1]).replace(/<.*/i, ''));
} else {
if (N(u[0]) == 'Arrival in:') {
v = N(u[1]).match(/\d+/ig);
}
}
if (E == 1) {
G = M(u[2]);
}
if (E == 2) {
w = J(M(u[1]));
}
if (E == 4) {
x = J(M(u[1]));
}
}
}
y = v[0] * U + v[1] * T + v[2] * 1;
n = w[2] - x[2];
o = w[3] - x[3];
F = Math.sqrt(n * n + o * o);
H = F.toFixed(2);
E = D - 2;
s = L(k, 'input');
i = s[1];
h = s[0];
h.size = T;
B = O();
P(W(0), 'Distance:').colSpan = 2;
P(W(1), H + ' Fields').colSpan = 2;
B = O();
X('Unit');
X('Sent');
X('Duration');
X('Name to');
c = c.replace(/\{coords\}/i, w[1]).replace(/\{distance\}/i, H).replace(/\{player\}/i, G);
for (j in p) {
z = Math.round([9.00000000, 10.00000000, 11.00000000, 18.0000000015, 22.00000000, 30.00000000, 35.0000000][j] * T * F);
A = z - y;
if (A > 0) {
I = Y(z);
B = O();
P(W(0), p[j]);
P(W(1), A < T && 'just now' || A < U && Math.floor(A / T) + ' mins ago' || Y(A) + ' ago');
P(W(2), I);
C = W(3);
q = C.appendChild(i.cloneNode(1));
r = C.appendChild(h.cloneNode(1));
r.id = 'I' + j;
r.value = c.replace(/\{duration\}/i, I).replace(/\{sent\}/i, new Date(Q.valueOf() - z * 1000).toLocaleString().replace(/.\d{4}/i, '').replace(/(\w{3})\w*/i, '$1')).replace(/\{return\}/i, new Date(Q.valueOf() + z * 1000).toString().replace(/\w+\s*/i, '').replace(/(\d*:\d*:\d*)(.*)/i, '$1')).replace(/\{unit\}/i, p[j]).replace(/\{attack_id\}/i, aid);
q.onmousedown = new Function('h.value=d.getElementById(\'I' + j + '\').value;');
}
}
}
Z();
The error I receive:
Uncaught TypeError: Cannot read property 'parentNode' of null
A URL looks like this:
game.php?village=2100&id=4348754&type=other&screen=info_command
In my case it was a conflict between slider and form validator as they were located on different pages but javascript file would of target both of them simultaneously, so all pages that had no slider would come up with "Cannot read property 'parentNode' of null" error, so I have added to the slider If statement:
that solved my problem, try it
There are two possibilities:
editInput
is a typo, and the actual id of that element is different (ids are case-sensitive).</body>
closing tag, or wrap it in an event handler for theload
event ofwindow
or theDOMContentLoaded
event ofdocument
.EDITED How to wrap your code: