I have several draggable elements
<div Class="question-item" draggable="true">Box 1: Milk was a bad choice.</div>
<div class="question-item" draggable="true">Box 2: I'm Ron Burgundy?</div>
<div class="question-item" draggable="true">Box 3: You ate the entire wheel of cheese? </div>
<div class="question-item" draggable="true">Box 4: Scotch scotch scotch</div>
And I have the following event handlers:
var $questionItems = $('.question-item');
$questionItems
.on('dragstart', startDrag)
.on('dragend', removeDropSpaces)
.on('dragenter', toggleDropStyles)
.on('dragleave', toggleDropStyles);
function startDrag(e){
console.log('dragging...');
addDropSpaces();
e.stopPropagation();
}
function toggleDropStyles(){
$(this).toggleClass('drag-over');
console.log(this);
}
function addDropSpaces(){
$questionItems.after('<div class="empty-drop-target"></div>');
}
function removeDropSpaces(){
console.log("dragend");
$('.empty-drop-target').remove()
}
Why does it only work for the first draggable. If I drag say the last draggable - the dragend event is fired immediately. (I don't want to use jQuery UI btw)
It makes no sense to me - it looks like a bug.
I am on Chrome v 30 on OSX.
Here is a link to the JSFiddle: http://jsfiddle.net/joergd/zGSpP/17/
(Edit: this is repeat of the following question: dragend, dragenter, and dragleave firing off immediately when I drag - but I think the original poster was fine to go with jQuery UI, whereas I want it to be HTML5 native)
As i mentioned in the topic dragend, dragenter, and dragleave firing off immediately when I drag , what solved the problem (which looks to be a Chrome bug) for me was to add a setTimeout of 10 milliseconds into the handler and manipulate the DOM in that timeout.
This is a known chrome issue. Problem is, as Joerg mentions that you manipulates the dom on dragstart.
You can do so, but you need to do it in a timeout.
I don't have a direct solution, but changing the DOM in the dragStart event handler is causing this problem, and any code that changes the DOM should really go in the dragEnter event handler - doing so, drag&drop events are fired more reliably.
Not sure whether this is by design - it feels a bit like a bug though.