I know that this might be a duplicate of: Return a "NULL" object if search result not found
BUT, there's something different going on with my code because the asterisk doesn't solve my problem, which is this:
Normal Sphere::hit(Ray ray) {
//stuff is done here
if(something happens) {
return NULL;
}
//other stuff
return Normal(something, somethingElse);
}
But I get an error referencing the return NULL
line: conversion from ‘int’ to non-scalar type ‘Normal’ requested
And another error and warning that referencing the last return line: warning: taking address of temporary
and conversion from ‘Normal*’ to non-scalar type 'Normal' requested
I understand why I am getting this warning, but I don't know how to fix it. How do I return a Normal
object in the last line that persists after the function ends and how do I return a NULL
object that first time? (If there's a term for these types of returns, please let me know so I can also read up on it more.)
To clarify a commenter's question, I've tried these things:
I tried doing this: Normal *Sphere::hit(Ray ray)
in the cpp file and Normal *hit( Ray ray );
in the header file and I get this error: error: prototype for ‘Normal* Sphere::hit(Ray)’ does not match any in class 'Sphere'
I also tried this: Normal Sphere::*hit(Ray ray)
in the cpp file and Normal *hit( Ray ray);
in the header file and I get this error for the second return statement: cannot convert 'Normal*' to 'Normal Sphere::*' in return
Further clarification: I'm not asking about how pointers work. (That wasn't the main question.) I'm wondering about syntax regarding pointers in C++. So, given the function I've specified above, I've gleaned that I should specify a return a pointer because C++ doesn't have null objects. Got it. BUT, the problem then becomes: what should the function prototype look like? In the cpp file, I have what Bala suggested (which is what I had originally but changed it because of the following error):
Normal* Sphere::hit(Ray ray) {
//stuff is done here
if(something happens) {
return NULL;
}
//other stuff
return new Normal(something, somethingElse);
}
In the header file, I have Normal *hit(Ray ray)
, but I still get this message: prototype for 'Normal* Sphere::hit(Ray)' does not match any in class 'Sphere'
At this point, it is unclear to me why it can't find that function prototype. Here is the header file:
class Sphere
{
public:
Sphere();
Vector3 center;
float radius;
Normal* hit(Ray ray);
};
Can anyone see why it's complaining that there doesn't exist a matching prototype for hit
in the Sphere
class? (I might move this to a separate question...)
If you use the Boost libraries, then you can use boost::optional. That gives you something that is pretty close to a null value:
boost::optional< T> is a wrapper class that contains either an instance of T or boost::none (an instance of boost::none_t).
See http://www.boost.org/doc/libs/1_47_0/libs/optional/doc/html/index.html for more details.
You shouldn't return
NULL
, which is a zero constant of typeint
, but instead, return an empty instance of classNormal
constructed by the no arg constructor, usually.So return
Normal();
Generally, it is good practice to additionally have the method
isEmpty()
defined.That way you could check for a
Null
instance like so:I think you need something like
to be able to return NULL;
It seems that from your question you expect that simply adding a
*
after the class name will solve your problems. However this sort of expectation comes from a lack of understanding what a pointer is, when to use pointers and the importance of the type system. So the remainder of this answer will hopefully clarify these points.Firstly the C++ is a strongly typed lanuage. This means that when assigning one variable to another that 2 variables in question have to be of the same type. For example assume that in the code below A and B are basic classes with no members defined:
This is because
a
andb
are different types.Now say you created a pointer by using the
*
. This is also a different type of variable:p_a
is not the same type of variable asa
.Now the error:
is generated because the expression:
is of type
int
(you'll find if you look it up it's #defined as 0) but the return type of your function isNormal
.To resolve this you have to change the function return type to be a
pointer to a Normal
object.and return a
pointer to a Normal
object:However at this stage although compiler errors should be resolved, you now have the concern of managing the dynamically allocated memory. I can't cover that in this post so I'll leave it like it is.
Update:
This is to address the 2nd part in your question. Your class declaration in your header file should be terminated with a
;
.In C++ there's no such thing as a "null object". There are null pointers though. You can implement a special object of your design that you logically treat as "null" but it's not part of the C++ language.
There are several fairly standard ways of doing this. There are different tradeoffs for the methods, which I'm not going to go into here.
Method 1: Throw an exception on failure.
Method 2 return a pointer to a newly allocated object. (You could also use smart pointers, or auto_ptrs to make this a little neater).
Method 3 is to update an existing object. (You could pass a reference, but a convention I use is that any output parameter is passed by pointer).
Method 4: Return an
optional<Normal>
(using boost or similar)