I'm new to jquery I have implemented drag and drop operation using Kinetic.js I have some images in html and I'm passing them to a javascript function and making them draggable..There are two sets of images.. Now I want to make them snap to each other if they get near. I'm new to jquery so I don't know how can I pass the kinetic js image variable into a jquery operation where they have passed the img id tag. Also I'm not able to figure out where to place the jquery function and how..
Here is the code.. Someone please help..
<html>
<head>
<style>
canvas {
border: 1px solid #9C9898;
}
#img
{
position:absolute;
left:700px;
top:150px;
}
#img1
{
position:absolute;
left:800px;
top:150px;
}
</style>
Loading jquery libraries
<script src="kinetic-v3.8.0.min.js"></script>
<script src="jquery-1.7.1.js"></script>
<script src="jquery.ui.core.js"></script>
<script src="jquery.ui.widget.js"></script>
<script src="jquery.ui.mouse.js"></script>
<script src="jquery.ui.draggable.js"></script>
Kinetic.js- to load image and make em draggable
<script>
function drawImage(imageObj){
var stage = new Kinetic.Stage("container", 578, 500);
var layer = new Kinetic.Layer();
var x = stage.width / 2 - 200 / 2;
var y = stage.height / 2 - 137 / 2;
var width = 200;
var height = 137;
// darth vader
var darthVaderImg = new Kinetic.Shape(function(){
var context = this.getContext();
context.drawImage(imageObj, x, y, width, height);
// draw invisible detectable path for image
Need some help with this jquery function how to use it and pass the kinetic js draggable image here
$(function() {
$(this).draggable({ grid: [ 80, 80 ] });
});
context.beginPath();
context.rect(x, y, width, height);
context.closePath();
});
draggable function
// enable drag and drop
darthVaderImg.draggable(true);
// add cursor styling
darthVaderImg.on("mouseover", function(){
document.body.style.cursor = "pointer";
});
darthVaderImg.on("mouseout", function(){
document.body.style.cursor = "default";
});
//remove image on double click
darthVaderImg.on("dblclick dbltap", function(){
layer.remove(darthVaderImg);
layer.draw();
});
layer.add(darthVaderImg);
stage.add(layer);
//events
}
function drawImage2(imageObj){
var stage = new Kinetic.Stage("container", 578, 500);
var layer = new Kinetic.Layer();
var x = stage.width / 2 - 300 ;
var y = stage.height / 2 - 137 ;
var width = 200;
var height = 137;
// darth vader
var darthVaderImg2 = new Kinetic.Shape(function(){
var context = this.getContext();
context.drawImage(imageObj, x, y, width, height);
// draw invisible detectable path for image
context.beginPath();
context.rect(x, y, width, height);
context.closePath();
});
// enable drag and drop
darthVaderImg2.draggable(true);
// add cursor styling
darthVaderImg2.on("mouseover", function(){
document.body.style.cursor = "pointer";
});
darthVaderImg2.on("mouseout", function(){
document.body.style.cursor = "default";
});
//remove image on double click
darthVaderImg2.on("dblclick dbltap", function(){
layer.remove(darthVaderImg2);
layer.draw();
});
layer.add(darthVaderImg2);
stage.add(layer);
}
function load(img){
// load image
var imageObj = new Image();
imageObj.onload = function(){
drawImage(this);
};
imageObj.src = img.src;
};
function load2(img){
// load image
var imageObj = new Image();
imageObj.onload = function(){
drawImage2(this);
};
imageObj.src = img.src;
};
</script>
Html defining operation on image click
<title>HTMl5 drag drop multiple elements</title></head>
<body onmousedown="return false;">
<div id="container">
</div>
<div id="check1">
<ul id="img" class="draggable ui-widget-content" > <li><a href="#" class="draggable ui-widget-content" onclick="load(document.getElementById('i1'))">
<img src="dog.png" id="i1" class="draggable ui-widget-content" alt="doggie" width="60" height="55"/>
</a></li>
<li>
<a href="#" onclick="load(document.getElementById('i2'))">
<img src="dog2.png" id="i2" alt="Pulpit rock" width="60" height="55" /></a>
</li>
</ul>
</div>
<ul id="img1">
<li><a href="#" onclick="load2(document.getElementById('i4'))">
<img alt="doggie" src="beach.png" id="i4" width="60" height="55" />
</a></li>
<li><a href="#" onclick="load2(document.getElementById('i5'))">
<img alt="doggie" src="cat3.png" id="i5" width="60" height="55" /></a></li>
</ul>
</body>
</html>
I was able to modify kinetic-v3.9.3.js to enable dragging with snap-to with the following patch (diff format):
To set this up for something like a rect, make sure you set draggable to true on your entity, then you can use setDragGridConstraint() to set up your snap to distances as below.
This is a bit old, but, instead of making a patch, you could do something like this:
There is probably a better way of doing this, but this works.