Is there any difference between these 2 statements
setInterval(animateImage, 1000);
or
setInterval('animateImage()', 1000);
Will the second statement be interpreted by the browser js engine is any different way that could cause memory leak or performance issues. Same is the case with the setTimeout()
call. The application makes use of 4 timer calls with 1-2 sec intervals.
The biggest difference is that the second statement will cause
animateImage()
to be evaluated in global scope.This can lead to problems if
animateImage
is not in global scopeanimateImage
has to access variables that are not in global scopeE.g. the following will not work:
Actually there is never a reason to use the second statement, so the question about memory leaks is not relevant anymore ;)
And obviously, passing a direct reference to a function will be 'faster' than
eval
uating a string.I don't think so. You want to use callbacks to avoid memory leaks.
Use the first one. It makes debugging nicer since there's no eval'd code involved, it is faster and cleaner. Eval is evil and it's good to avoid it whenever possible.
In case you ever need to pass an argument, use the following code:
The second statement will probably be slightly slower and use more memory, but it wouldn't be significant either way. You should Use the first one regardless, because it's generally best to avoid using
eval
.I recommend using it like so:
to pass parameters instead of passing them at the end