I have been stymied figuring out how to release an application from Xcode5 that supports IOS7 AND IOS 6+ in the same build, with assets (icons and splash screens) that load correctly for both, AND still render the assets for IOS 6 correctly. The major hangup I had was trying to make IOS 6 still render the icons without shading or highlighting since the "prerendered" option is no longer even available in Xcode 5's GUI. Any ideas how to get all of the content and the icon to render correctly AND support multiple OS versions?
Andrew
If you setup the asset catalogue you can open it select the image and then go to the inspector and tick this box
I went through this recently. Seems by default it only shows the following.
Easy fix is add a new AppIcon
To give you all these options.
My experience with this:
When creating a new empty app, it will create a "default" app icons / launch images asset catalog that is incomplete as stated by @Smick.
The annoying part of this new "catalog" is that it doesn't show the image sizes.
To work around the issue, select the project on the project navigator, and on the "General" you will notice 2 areas - App Icons and Launch Images. Those will point to an asset catalog. You can change it to "don't use asset catalog." After that, the interface will change to a list of files / dimensions.
However there are several issues with this interface:
Apple has clear guidelines on requirements for IOS 7 apps but even then, I ran into errors making a single app support multiple OS versions. After getting it to work, I thought I would point out a few areas that were hangups for me to aid others in the future.
I first updated the whole of my app to support IOS 7 cleanly and then went back and enabled previous versions but that process is not necessary.
Just ensure you first set the correct deploy target![deployment target](https://i.stack.imgur.com/Akh0B.png)
Once you set the deployment target, Xcode5 nicely changes the list of default assets it requires to support the multiple OS versions. Ensure you reupload the correct versions of icons at the required resolutions and required filenames (shown below for IOS6-IOS7 support)![Icons, their sizes, and their default filenames in Xcode5 for IOS6 -7 support](https://i.stack.imgur.com/MlrYV.png)
Do the same for the launch images, note that you will have to rename your launch images to new names, Xcode tries doing this for you if you let it. Note the new sizes below, as IOS7 expands the launch image background behind the status bar.![Launch images, their names, and sizes required](https://i.stack.imgur.com/l1WRX.png)
Finally, manually add the two .plist flags below and you should be set to have your icons render across IOS versions consistently, with no gloss (explanation follows)
For Xcode 6
For LaunchImage you must make sure you check iOS 6.0 and Prior iPhone (Portrait ) or iPad // depend on your project configuration
Sizes
The same to AppIcon
Just use "asset catalog" (you can select that from general on your target).
That would create an images.xcassets on your project there you can easily drag your icon designs for pre iOS 7 and for iOS 7.
UPDATE: So after the formal release of iOS 7 I can now write this:
On the asset catalog itself select the Appicon set that you want to set as pre-rendered then go to Attribute Inspector and just mark "iOS icon is pre-rendered". you can also set there of course which OS and devices you want to support (it would create all options so you can just drag& drop to set).
Important thing to note is that for some reason if you use several targets and several sets inside this catalog you must add the Target Membership manually. To do this just mark the "asset catalog" file, go to file inspector and mark all targets where you want to use it. I think Apple should do that automatically when you select the "asset catalog" from the target settings but till then I decided to mention that here (took me an hour to figure this out).