I am trying to use VectorDrawables in my Android App.
I want to load an xml File from the File System and get an Instance of android.graphics.Drawable
to display it in an ImageView
. If i add the xml File to the Resources directory it works. But when i try to load it from the filesystem i always get a NullPointer.
I am currently trying to load the File via
Drawable.createFromPath(*Path to File*)
or VectorDrawable.createFromPath(*Path to File*)
, but i keep getting a NullPointer.
The File exists and is a valid xml File (see below).
In adb log i always get :
SkImageDecoder::Factory returned null
When i use mContext.getFilesDir()
the Path looks something like
/data/data/*packagename*/files/*filename*.xml
I also tried some public Folders like "Downloads". When i check the File with the File.io Api it exists()
, canRead()
and canWrite()
Update This ist the XML Code taken from the android Dev Pages
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:height="64dp"
android:width="64dp"
android:viewportHeight="600"
android:viewportWidth="600" >
<group
android:name="rotationGroup"
android:pivotX="300.0"
android:pivotY="300.0"
android:rotation="45.0" >
<path
android:name="v"
android:fillColor="#000000"
android:pathData="M300,70 l 0,-70 70,70 0,0 -70,70z" />
</group>
Unfortunately, no. Not unless you somehow compile the XML source file in the way that resources are compiled.
VectorDrawable
currently assumes a compiled image source.Otherwise you could probably have written something like this:
Currently that fails (API level 23, Marshmallow 6.0) because the inflate call attempts to cast the attribute set to an
XmlBlock.Parser
, which throws aClassCastException
. The cause is documented in the source; it will “only work with compiled XML files”, such as resources packaged by theaapt
tool.Actually, yes you can, and I've done it in my own projects.
As mentioned in the previous answer though, you indeed need the compiled version of the XML drawable instead of the one you get from, say, Android Studio. AFAIK, the VectorDrawable API does not yet support loading from raw XML.
To do this, simply place your images temporarily under the
res
directory so that they get compiled as normal resources during the build process, then find your generated APK and extract them from there (you'll notice they're no longer text files, but binary files). Now put them again wherever you want under your assets dir and use code similar to this to load them as drawables:Notice the 'assets/' part of the path. That's required, afaik.
Yes, it is possible but sadly according to what someone shown me, it has multiple disadvantages:
That being said, maybe you could create your own XmlPullParser by looking at the code of other libraries, such as here (or my fork of it, here). The interesting class name there is "BinaryXmlParser", which I think might help. I tried using other methods, but it caused an exception of
java.lang.ClassCastException: android.util.XmlPullAttributes cannot be cast to android.content.res.XmlBlock$Parser
, so maybe it wants to use only the reflected XmlBlock class, which means even if you do implement it, I think there is a good chance it won't work.Here's the code (based on here) :
And how to use: