Creating a Pop animation similar to the presentati

2019-01-16 02:53发布

I would like to present a view in the same manner as that of UIAlertView - a pop/spring. Unfortunately subclassing UIAlertView is not an option for the view I need to present. I have written some code, but I can't seem to get it as realistic as I would like. I would appreciate any suggestions for greater realism or a link if anything similar has been done (I could not find anything on Google). Thank you.

  - (id)initWithFrame:(CGRect)frame {
    if ((self = [super initWithFrame:frame])) {

        self.backgroundColor = [UIColor whiteColor];

        v = [[UIView alloc] initWithFrame:CGRectMake(140, 140, 60, 60)];
        v.backgroundColor = [UIColor blueColor];

        [self addSubview:v];
        [self animate];

    }
    return self;
}

- (void)animate {

    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationCurve:UIViewAnimationCurveLinear];
    [UIView setAnimationDuration:0.2];
    [UIView setAnimationDelegate:self];
    [UIView setAnimationDidStopSelector:@selector(popStep1Complete)];
    v.frame = CGRectMake(90, 90, 140, 140);
    [UIView commitAnimations];
}

- (void)popStep1Complete {

    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationCurve:UIViewAnimationCurveLinear];
    [UIView setAnimationDuration:0.15];
    [UIView setAnimationDelegate:self];
    [UIView setAnimationDidStopSelector:@selector(popStep2Complete)];
    v.frame = CGRectMake(110, 110, 100, 100);
    [UIView commitAnimations];
}

- (void)popStep2Complete {

    [UIView beginAnimations:nil context:NULL];
    [UIView setAnimationCurve:UIViewAnimationCurveLinear];
    [UIView setAnimationDuration:0.15];
    v.frame = CGRectMake(100, 100, 120, 120);
    [UIView commitAnimations];
}

3条回答
别忘想泡老子
2楼-- · 2019-01-16 03:15

the pointer to delackner's post is the best initial one i found as well. i would only offer for folks trying to really mimic UIAlertView a few things:

  1. adding the rounded edges, border, and semi-transparent layer color
  2. some alpha fade-in/-out, and
  3. redoing with blocks as somewhat more succinct with latest iOS toolchain
  4. i also found the initial 1.1 scale-out he suggests too large, 1.05 seemed more correct visually to me in most cases

Code:

self.layer.cornerRadius = 10.0;
[self.layer setMasksToBounds:YES];
self.layer.backgroundColor = [[UIColor blueColor] colorWithAlphaComponent:0.60].CGColor;
self.layer.borderColor = [UIColor whiteColor].CGColor;
self.layer.borderWidth = 1.1;
if (self.hidden == YES) { // swoop in if coming from hidden, otherwise pulse in-place
  self.transform = CGAffineTransformMakeScale(0.6, 0.6);
}
self.hidden = NO;
[UIView animateWithDuration:0.2
                 animations:^{
                   self.transform = CGAffineTransformMakeScale(1.05, 1.05);
                   self.alpha = 0.8;
                 }
                 completion:^(BOOL finished){
                   [UIView animateWithDuration:1/15.0
                                    animations:^{
                                      self.transform = CGAffineTransformMakeScale(0.9, 0.9);
                                      self.alpha = 0.9;
                                    }
                                    completion:^(BOOL finished) {
                                      [UIView animateWithDuration:1/7.5
                                                       animations:^{
                                                         self.transform = CGAffineTransformIdentity;                                                             
                                                         self.alpha = 1.0;
                                                       }
                                       ];
                                    }
                    ];
                 }
 ];
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放我归山
3楼-- · 2019-01-16 03:27
- (void) attachPopUpAnimation
{
    CAKeyframeAnimation *animation = [CAKeyframeAnimation
        animationWithKeyPath:@"transform"];

    CATransform3D scale1 = CATransform3DMakeScale(0.5, 0.5, 1);
    CATransform3D scale2 = CATransform3DMakeScale(1.2, 1.2, 1);
    CATransform3D scale3 = CATransform3DMakeScale(0.9, 0.9, 1);
    CATransform3D scale4 = CATransform3DMakeScale(1.0, 1.0, 1);

    NSArray *frameValues = [NSArray arrayWithObjects:
        [NSValue valueWithCATransform3D:scale1],
        [NSValue valueWithCATransform3D:scale2],
        [NSValue valueWithCATransform3D:scale3],
        [NSValue valueWithCATransform3D:scale4],
        nil];
    [animation setValues:frameValues];

    NSArray *frameTimes = [NSArray arrayWithObjects:
        [NSNumber numberWithFloat:0.0],
        [NSNumber numberWithFloat:0.5],
        [NSNumber numberWithFloat:0.9],
        [NSNumber numberWithFloat:1.0],
        nil];    
    [animation setKeyTimes:frameTimes];

    animation.fillMode = kCAFillModeForwards;
    animation.removedOnCompletion = NO;
    animation.duration = .2;

    [self.layer addAnimation:animation forKey:@"popup"];
}
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Ridiculous、
4楼-- · 2019-01-16 03:28

One thing: multi-step animations like this are much easier if you use a CAKeyframeAnimation instead of mutiple UIView queued animations.

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