What is the best way to draw a bezier curve, in iOS application, that passes through a set of given points
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I know this might be late, but just for anyone who is looking for the right answer. Instead of using addLineToPoint to draw the straight line. You can use addCurveToPoint to draw the curve. e.g.
It's really up to you to choose the control points of the curve. I just use the x = last_point_x + 20; y = last_point_y for control point one, and x = current_point_x - 20; y = current_point_y;
and you may want to use other value instead of the 20 as you may have different segment width of the curve.
You can easily google some example of how to create bezier curve on the web. I found this short tut as an example.
You can create a close bezier curve for e.g. with the following code snippet:
I hope it will help as a starting point.
You can be much more efficient by using the
CGPointFromString
method:A little more generic way to do it can be achieved by, for example, looking at the BEMSimpleLineGraph GitHub Project (see here for more info: bemsimplelinegraph). Here I extracted a method to draw a bezier curve through a given list of points.
The header file (BezierLine.h):
The implementation (BezierLine.m):
You can use it by for example creating an image context using UIGraphicsBeginImageContext and retrieving the context with UIGraphicsGetCurrentContext().
Otherwise you may want to change the code and assign the resulting Path to a CALayer and add that to an UIView.
Hope this helps.
Please try this.