How can I get a weighted random pick from Python&#

2020-06-09 03:50发布

I have a program where I'm keeping track of the success of various things using collections.Counter — each success of a thing increments the corresponding counter:

import collections
scoreboard = collections.Counter()

if test(thing):
    scoreboard[thing]+ = 1

Then, for future tests, I want to skew towards things which have generated the most success. Counter.elements() seemed ideal for this, since it returns the elements (in arbitrary order) repeated a number of times equal to the count. So I figured I could just do:

import random
nextthing=random.choice(scoreboard.elements())

But no, that raises TypeError: object of type 'itertools.chain' has no len(). Okay, so random.choice can't work with iterators. But, in this case, the length is known (or knowable) — it's sum(scoreboard.values()).

I know the basic algorithm for iterating through a list of unknown length and fairly picking an element at random, but I suspect that there's something more elegant. What should I be doing here?

6条回答
\"骚年 ilove
2楼-- · 2020-06-09 04:29

You could wrap the iterator in list() to convert it into a list for random.choice():

nextthing = random.choice(list(scoreboard.elements()))

The downside here is that this expands the list in memory, rather than accessing it item-by-item as would normally get with an iterator.

If you wanted to solve this iteratively, this algorithm is probably a good choice.

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Summer. ? 凉城
3楼-- · 2020-06-09 04:37

The following will get a random item where the score is the weighting for how often to return that item.

import random

def get_random_item_weighted(scoreboard):    
    total_scoreboard_value = sum(scoreboard.values())

    item_loc = random.random() * total_scoreboard_value
    current_loc = 0
    for item, score in scoreboard.items():
        current_loc += score
        if current_loc > item_loc:
            return item

for instance, if there are 2 items:

item1 has a score 5
item2 has a score 10

item2 will be returned twice as often as item1

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Evening l夕情丶
4楼-- · 2020-06-09 04:37

Another variant, Setup is a bit cumbersome, but lookup is in logarithmic complexity (suitable when several lookups are needed):

import itertools
import random
from collections import Counter
from bisect import bisect

counter = Counter({"a": 5, "b": 1, "c": 1})

#setup
most_common = counter.most_common()
accumulated = list(itertools.accumulate([x[1] for x in most_common])) # i.e. [5, 6, 7]
total_size = accumulated[-1]

# lookup
i = random.randrange(total_size)
print(most_common[bisect(accumulated, i)])
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孤傲高冷的网名
5楼-- · 2020-06-09 04:40

You can do this rather easily by using itertools.islice to get the Nth item of an iterable:

>>> import random
>>> import itertools
>>> import collections
>>> c = collections.Counter({'a': 2, 'b': 1})
>>> i = random.randrange(sum(c.values()))
>>> next(itertools.islice(c.elements(), i, None))
'a'
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放荡不羁爱自由
6楼-- · 2020-06-09 04:42

Given a dictionary of choices with corresponding relative probabilities (can be the count in your case), you can use the new random.choices added in Python 3.6 like so:

import random

my_dict = {
    "choice a" : 1, # will in this case be chosen 1/3 of the time
    "choice b" : 2, # will in this case be chosen 2/3 of the time
}

choice = random.choices(*zip(*my_dict.items()))[0]
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萌系小妹纸
7楼-- · 2020-06-09 04:46

Another variant with iteration:

import collections
from collections import Counter
import random


class CounterElementsRandomAccess(collections.Sequence):
    def __init__(self, counter):
        self._counter = counter

    def __len__(self):
        return sum(self._counter.values())

    def __getitem__(self, item):
        for i, el in enumerate(self._counter.elements()):
            if i == item:
                return el

scoreboard = Counter('AAAASDFQWERQWEQWREAAAAABBBBCCDDVBSDF')
score_elements = CounterElementsRandomAccess(scoreboard)
for i in range(10):
    print random.choice(score_elements)
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