The user who asked should have provided more information or feedback. That said...
The question is not trivial at all: since it's a scale in decibels it's not linear and thus smaller changes have a greater impact when the signal is low, while bigger changes are less important when the value is high. That's why I'm sorry to say that all the other answers will be getting inaccurate values that would not match the one displayed on the phone.
Assuming you already have a SignalStrength object (if not, there's another nice answer that shows how to do it), in Marshmallow it's solved with the method getGsmLevel() (there are also methods for all other signals and even combined) that returns a linearized scale 0-4. You can check the source code from the class SignalStrength.
/**
* Get gsm as level 0..4
*
* @hide
*/
public int getGsmLevel() {
int level;
// ASU ranges from 0 to 31 - TS 27.007 Sec 8.5
// asu = 0 (-113dB or less) is very weak
// signal, its better to show 0 bars to the user in such cases.
// asu = 99 is a special case, where the signal strength is unknown.
int asu = getGsmSignalStrength();
if (asu <= 2 || asu == 99) level = SIGNAL_STRENGTH_NONE_OR_UNKNOWN;
else if (asu >= 12) level = SIGNAL_STRENGTH_GREAT;
else if (asu >= 8) level = SIGNAL_STRENGTH_GOOD;
else if (asu >= 5) level = SIGNAL_STRENGTH_MODERATE;
else level = SIGNAL_STRENGTH_POOR;
if (DBG) log("getGsmLevel=" + level);
return level;
}
Having a 0-100% scale it's not significative because it's a small granularity for this matter, that's why it's more commonly used a 0-4 range and in this method it's already linearized. If not in Marshmallow, just adapt this method to receive the object as a value. If you'd really need a 0-100 range for some reason you should use a dB to linear conversion function, but I'm unaware of the gain factor in GSM signals.
public class MyActivity extends Activity {
public static final int UNKNOW_CODE = 99;
int MAX_SIGNAL_DBM_VALUE = 31;
TelephonyManager tel;
MyPhoneStateListener myPhoneStateListener;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
View view = getLayoutInflater().inflate(R.layout.activity_about, null);
setContentView(view);
myPhoneStateListener = new MyPhoneStateListener();
tel = (TelephonyManager) PpsApplication.getAppContext().getSystemService(Context.TELEPHONY_SERVICE);
tel.listen(myPhoneStateListener, PhoneStateListener.LISTEN_SIGNAL_STRENGTHS);
}
private class MyPhoneStateListener extends PhoneStateListener {
/* Get the Signal strength from the provider, each tiome there is an update */
@Override
public void onSignalStrengthsChanged(SignalStrength signalStrength) {
super.onSignalStrengthsChanged(signalStrength);
if (null != signalStrength && signalStrength.getGsmSignalStrength() != UNKNOW_CODE) {
int signalStrengthPercent = calculateSignalStrengthInPercent(signalStrength.getGsmSignalStrength());
viewModel.setSignalStrengthString(IntegerHelper.getString(signalStrengthPercent));
}
}
}
private int calculateSignalStrengthInPercent(int signalStrength) {
return (int) ((float) signalStrength / MAX_SIGNAL_DBM_VALUE * 100);
}
}
Be aware that .getGsmSignalStrength(); now only returns bars: 0-5,99
The actual values are now hidden. You can still get to them using reflection:
int strength=signalStrength.getGsmSignalStrength();//number of bars not ASU
Log.v("Mobile","BARS: "+strength);
try{//Actual signal strength is hidden
Class classFromName = Class.forName(SignalStrength.class.getName());
java.lang.reflect.Method method = classFromName.getDeclaredMethod("getAsuLevel");//getDbm
strength = (int) method.invoke(signalStrength);
}catch (Exception ex){Log.v("Mobile","cant retreive");}
if (strength == 99 ) { Log.v("Mobile", "ERROR! GSM signal strength not available!");return;}//99 = Unknown
if (strength == 255) { Log.v("Mobile", "ERROR! UMTS signal strength not available!");return;}//255 = Unknown
The above example is for ASU only, which seems to work better than Dbm. After you get the ASU value, you can then dump it into percentage:
Log.v("Mobile","ASU: "+strength);
//Data.mobile_signal=strength*20;//Number of bars 0-5
//Data.mobile_signal = 100-((strength-113)/62);//GSM DBM
Data.mobile_signal =(int)((double)strength*100/31);//GSM ASU
Data.mobile_signal =(int)((double)strength*100/91);//UMTS ASU
Log.v("Mobile","Set GSM signal from "+strength+" to "+Data.mobile_signal);
As a reminder, this is for when you have a GSM signal not a CDMA signal. Use TelephonyManager.getPhoneType(); to determine which:
1=GSM, 2=CDMA, 3=SIP
BUT WAIT! This says I only have a 50% signal strength yet I have 5 bars! This is wrong!
Well, not exactly. Unless your phone is right in front of the transmitter, it's probably not going to be 100%. But 50% signal is about 100% quality. So from here you have to get creative.
The user who asked should have provided more information or feedback. That said...
The question is not trivial at all: since it's a scale in decibels it's not linear and thus smaller changes have a greater impact when the signal is low, while bigger changes are less important when the value is high. That's why I'm sorry to say that all the other answers will be getting inaccurate values that would not match the one displayed on the phone.
Assuming you already have a
SignalStrength
object (if not, there's another nice answer that shows how to do it), in Marshmallow it's solved with the methodgetGsmLevel()
(there are also methods for all other signals and even combined) that returns a linearized scale 0-4. You can check the source code from the classSignalStrength
.Having a 0-100% scale it's not significative because it's a small granularity for this matter, that's why it's more commonly used a 0-4 range and in this method it's already linearized. If not in Marshmallow, just adapt this method to receive the object as a value. If you'd really need a 0-100 range for some reason you should use a dB to linear conversion function, but I'm unaware of the gain factor in GSM signals.
Be aware that .getGsmSignalStrength(); now only returns bars: 0-5,99
The actual values are now hidden. You can still get to them using reflection:
The above example is for ASU only, which seems to work better than Dbm. After you get the ASU value, you can then dump it into percentage:
As a reminder, this is for when you have a GSM signal not a CDMA signal. Use TelephonyManager.getPhoneType(); to determine which: 1=GSM, 2=CDMA, 3=SIP
BUT WAIT! This says I only have a 50% signal strength yet I have 5 bars! This is wrong!
Well, not exactly. Unless your phone is right in front of the transmitter, it's probably not going to be 100%. But 50% signal is about 100% quality. So from here you have to get creative.