A while ago, I started on a project where I designed a html-esque XML schema so that authors could write their content (educational course material) in a simplified format which would then be transformed into HTML via XSLT. I played around (struggled) with it for a while and got it to a very basic level but then was too annoyed by the limitations I was encountering (which may well have been limitations of my knowledge) and when I read a blog suggesting to ditch XSLT and just write your own XML-to-whatever parser in your language of choice, I eagerly jumped onto that and it's worked out brilliantly.
I'm still working on it to this day (I'm actually supposed to be working on it right now, instead of playing on SO), and I am seeing more and more things which make me think that the decision to ditch XSLT was a good one.
I know that XSLT has its place, in that it is an accepted standard, and that if everyone is writing their own interpreters, 90% of them will end up on TheDailyWTF. But given that it is a functional style language instead of the procedural style which most programmers are familiar with, for someone embarking on a project such as my own, would you recommend they go down the path that I did, or stick it out with XSLT?
I've used XSLT (and also XQuery) extensively for various things - to generate C++ code as part of build process, to produce documentation from doc comments, and within an application that had to work with XML in general and XHTML in particular a lot. The code generator in particular was in excess of 10,000 lines of XSLT 2.0 code spread around about a dozen separate files (it did a lot of things - headers for clients, remoting proxies/stubs, COM wrappers, .NET wrappers, ORM - to name a few). I inherited it over another guy who didn't really understand the language well, and the older bits were consequently quite a mess. Newer stuff that we wrote was mostly kept sane and readable, however, and I do not recall any particular problems with achieving that. It was certainly not any harder than doing it for C++.
Speaking of versions, dealing with XSLT 2.0 definitely helps keep you sane, but 1.0 is still alright for simpler transforms. In its niche, it is an extremely handy tool, and the productivity you get from certain domain-specific features (most importantly, dynamic dispatch via template matching) is hard to match. Despite the perceived wordiness of XSLT's XML-based syntax, the same thing in LINQ to XML (even in VB with XML literals) was usually several times longer. Quite often, however, it gets undeserved flack because of unnecessary use of XML in some case in the first place.
To sum it up: it is an incredibly useful tool to have in one's toolbox, but it is a very specialized one, so it is good so long as you use it properly and for its intended purpose. I really wish there was a proper, native .NET implementation of XSLT 2.0.
It comes down to what you need it for. Its main strength is the easy maintainability of the transform, and writing your own parser generally obliterates that. With that said, sometimes a system is small and simple and really doesn't need a "fancy" solution. As long as your code-based builder is replaceable without having to change other code, no big deal.
As for the ugliness of XSL, yes it's ugly. Yes, it takes some getting used to. But once you get the hang of it (shouldn't take long IMO), it's actually smooth sailing. Compiled transforms run quite quickly in my experience, and you can certainly debug into them.
I've used XSLT before. The group of 6 .xslt files (refactored out of one large one) was about 2750 lines long before I rewrote it in C#. The C# code is currently 4000 lines containing lots of logic; I don't even want to think about what that would have taken to write in XSLT.
The point where I gave up is when I realized not having XPATH 2.0 was significantly hurting my progress.
I maintain an online documentation system for my company. The writers create the documentation in SGML ( an xml like language ). The SGML is then combined with XSLT and transformed into HTML.
This allows us to easily make changes to the documentation layout without doing any coding. Its just a matter of changing the XSLT.
This works well for us. In our case, its a read only document. The user isn't interacting with the documentation.
Also, by using XSLT, you are working closer to your problem domain (HTML). I always consider that to be good idea.
Lastly, if your current system WORKS, leave it alone. I would never suggest trashing your existing code. If I was starting from scratch, I would use XSLT, but in your case, I would use what you have.
Yes, I use it a lot. By using different xslt files, I can use the same XML source to create multiple polyglot (X)HTML files (presenting the same data in different ways), a RSS feed, an Atom feed, a RDF descriptor file and fragment of a site map.
It's not a panacea. There are things it does well, and things it doesn't do well, and like all other aspects of programming, it's all about using the right tool for the right job. It's a tool that's well worth having in your toolbox but it should used only when it's appropriate to do so.
Advantages of XSLT:
Disadvantages of XSLT:
One way to get procedural behaviour, by the way, is to chain multiple transforms together. After each step you have a brand new DOM to work on which reflects the changes in that step. Some XSL processors have extensions to effectively do this in one transform, but I forget the details.
So, if your code is mostly output and not much logic, XSLT can be a very neat way to express it. If there is a lot of logic, but mostly of forms which are built in to XSLT (select all elements which look like blah, and for each one output blah), it's likely to be quite a friendly environment. If you fancy thinking XML-ishly at all times, then give XSLT 2 a go.
Otherwise, I'd say that if your favourite programming language has a good DOM implementation supporting XPath and allowing you to build documents in a useful way, then there are few benefits to using XSLT. Bindings to libxml2 and gdome2 should do nicely, and there's no shame in sticking to general-purpose languages you know well.
Home-grown XML parsers are usually either incomplete (in which case you'll come unstuck some day) or else not much smaller than something you could have got off the shelf (in which case you're probably wasting your time), and give you any number of opportunities to introduce severe security issues around malicious input. Don't write one unless you know exactly what you gain by doing it. Which is not to say you can't write a parser for something simpler than XML as your input format, if you don't need everything that XML offers.