From a c# program I want to use WM_COPYDATA with SendMessage to communicate with a legacy c++/cli MFC application.
I want to pass a managed struct containing string objects.
I can find the handle to the c++ application for use with SendMessage fine.
The bit I don't know about is how the struct and it's strings can be marshalled and read at the other end. Especially as it contains non-blittables.
Do people think this is feasible? I'll continue to work on it, but would apprecite someone who's done this sort of thing telling me if it just isn't going to work.
Here is some demo code if it was a c++/cli program and it's not difficult to get it working. However, I'd like this to be in a .Net class library so it can easily be re-used.
//Quick demonstation code only, not correctly styled
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
struct MessageInfo
{
int nVersion;
char szTest[ 10 ];
};
MessageInfo sMessageInfo;
sMessageInfo.nVersion = 100;
strcpy( sMessageInfo.szTest, "TEST");
COPYDATASTRUCT CDS;
CDS.dwData = 1; //just for test
CDS.cbData = sizeof( sMessageInfo );
CDS.lpData = &sMessageInfo;
//find running processes and send them a message
//can't just search for "MYAPP.exe" as will be called "MYAPP.exe *32" on a 64bit machine
array<System::Diagnostics::Process^>^allProcesses = System::Diagnostics::Process::GetProcesses();
for each (System::Diagnostics::Process^ targetProcess in allProcesses)
{
if (targetProcess->ProcessName->StartsWith("MYAPP", System::StringComparison::OrdinalIgnoreCase))
{
HWND handle = static_cast<HWND>(targetProcess->MainWindowHandle.ToPointer());
BOOL bReturnValue = SendMessage( handle, WM_COPYDATA, (WPARAM)0, (LPARAM)&CDS ) == TRUE;
}
}
return 0;
}
From the documentation:
The data being passed must not contain pointers or other references to objects not accessible to the application receiving the data.
So you need to pack your string into COPYDATASTRUCT.lpData. If you have a max length for each string then you can embed it in a fixed length structure
If you have only one variable length string you can put the string at the end and use a header followed by string data
If you have multiple variable length strings you can still use a header and allocate more spaces for every strings plus a double null terminator, or serialize everything into one XML string.
I have it working.
A simple approach is to serialize the struct to a single string and transfer a string. The swhistlesoft blog was helpful http://www.swhistlesoft.com/blog/2011/11/19/1636-wm_copydata-with-net-and-c
This may be enough to provide the simple messaging. The struct can be re-constructed at the other end if necessary.
If a struct with any number of strings is to be marshalled as-is then it must be a fixed size, that's the main thing I wasn't getting. The
basically sets the size to match the c++ size which in our case is a TCHAR szTest[ 9 ];
In order to transfer a .Net struct via WM_COPYDATA from c# to c++(/cli) I had to do as follows:
To send a string:
To receive string in c++:
To send struct:
To receive struct in c++:
Please note this is demo code and needs work in terms of styling, exception handling etc, etc...