When I slowly pull down to refresh, I see the UIActivityIndicator circle slowly get more complete before it starts the refresh. Just before the circle is complete and the refresh actually triggers, the content jumps/jerks down and then the circle starts spinning. I only notice this when I pull down slowly.
I'm using the pull to refresh inside a scroll view called mainSV
self.refresh = [[UIRefreshControl alloc] init];
[self.refresh addTarget:self action:@selector(handleRefresh) forControlEvents:UIControlEventValueChanged];
[self.mainSV addSubview:self.refresh];
Why does this jump/jerk happen?
I would need to see the rest of your code (or at least the scrolling + refreshing methods) to diagnose the problem.
Here's our tutorial for implementing custom pull to refresh controls in objective-c and swift. If you follow this tutorial you shouldn't see any jumping or jerking.
http://www.jackrabbitmobile.com/design/ios-custom-pull-to-refresh-control/
Hope it helps!
I suspect the jump/jerk is due to a "double" action.
There was a change to
refresh
implementation following the release of Xcode 5.As such, the requirement to set a target action as described in the Apple Documentation is no longer necessary.
As you are using a Storyboard, in your Interface Builder / Storyboard file, select your storyboard scene (table view controller).
In the attributes inspector, under the subheading Table View Controller, select the item "Refreshing" and change the setting from "Disabled" to "Enabled".
Delete or comment out the three lines of code you have included in your question. (When it was required, i.e. prior to Xcode 5, I placed this code in my
viewDidLoad
TVC lifecycle method.)If not automatically inserted into your code, then add this as either a public or private
IBAction
...and wire to your scene / table view controller to the Sent Event "Value Changed".
Ensure your refresh action is properly configured...
Note that no property is required to be set for
refreshControl
- I suspect there is a trigger to automatically synthesise this when you choose the setting Refreshing [Enabled] in your TVC attributes in the storyboard.If you need to call the refresh from in your code, use this line...
Old questions but if someone still has this issue and you are using NavigationController just make your NavigationBar "Translucent".
Using non translucent NavigationBar causes the tableview to jump slightly when UIControlEventValueChanged is fired for some reason.
XCode 10.1
It's probably a bug in iOS. Your setup is correct, and I see the same thing in my app.