Is there a way to reuse the same enum value in separate types? I'd like to be able to something like the following:
enum DeviceState { UNKNOWN, ACTIVE, DISABLED, NOTPRESENT, UNPLUGGED };
enum DeviceType { UNKNOWN, PLAYBACK, RECORDING };
int _tmain(int argc, _TCHAR* argv[])
{
DeviceState deviceState = DeviceState::UNKNOWN;
DeviceType deviceType = DeviceType::UNKNOWN;
return 0;
}
This makes sense to me, but not to the C++ compiler- it complains: error C2365: 'UNKNOWN' : redefinition; previous definition was 'enumerator'
on line 2 of the above. Is there a correct way of doing this, or am I supposed to always use unique enum values? I can't imagine this is always possible to guarantee if I'm including someone else's code.
For those using C++11, you may prefer to use:
instead of just:
This provides similar syntax and benefits from as namespaces. In your case, the syntax would be:
Note that this is strongly typed so you will need to manually cast them to ints (or anything else).
You can, and should, include your enums in a
namespace
: