CATransform3D rotate causes half of image to disap

2020-05-31 04:50发布

I'm using the following code to rotate an image, but half the image (down the y-axis) that has been rotated "out of" the page, disappears. How to fix? heading is in radians.

    CALayer *layer = myUIImageView.layer;
    CATransform3D rotationAndPerspectiveTransform = CATransform3DIdentity;
    rotationAndPerspectiveTransform.m34 = 1.0 / 500;
    rotationAndPerspectiveTransform = CATransform3DRotate(rotationAndPerspectiveTransform, heading, 0.0f, 1.0f, 0.0f);
    layer.transform = rotationAndPerspectiveTransform;

3条回答
欢心
2楼-- · 2020-05-31 05:37
  layer.anchorPoint = CGPointMake(0.0, 0.0);
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ら.Afraid
3楼-- · 2020-05-31 05:50

Setting the anchorPoint to {0.0, 0.0} works as well (as Liam already pointed out).

Here's the full code snippet for changing the anchorPoint without changing the layer's position on screen:

     layer.anchorPoint = CGPointMake( 0.0, 0.0 );

     CGPoint position = layer.position;
     CGSize size = layer.bounds.size;

     CGFloat posX = position.x - size.width / 2.0;
     CGFloat posY = position.y - size.height / 2.0;

     layer.position = CGPointMake( posX, posY );
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聊天终结者
4楼-- · 2020-05-31 05:51

The solution to this was to set the zPosition property of all my layers appropriately. Thanks is due to @Brad Larson, who suggested this solution in a comment here. It seems that, when you start using CATransform3D, the normal zindex view hierarchy established by addsubview is thrown out the window.

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