Detecting superfluous #includes in C/C++?

2019-01-01 09:50发布

I often find that the headers section of a file get larger and larger all the time but it never gets smaller. Throughout the life of a source file classes may have moved and been refactored and it's very possible that there are quite a few #includes that don't need to be there and anymore. Leaving them there only prolong the compile time and adds unnecessary compilation dependencies. Trying to figure out which are still needed can be quite tedious.

Is there some kind of tool that can detect superfluous #include directives and suggest which ones I can safely remove?
Does lint do this maybe?

19条回答
素衣白纱
2楼-- · 2019-01-01 10:35

CLion, the C/C++ IDE from JetBrains, detects redundant includes out-of-the-box. These are grayed-out in the editor, but there are also functions to optimise includes in the current file or whole project.

I've found that you pay for this functionality though; CLion takes a while to scan and analyse your project when first loaded.

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梦寄多情
3楼-- · 2019-01-01 10:36

Sorry to (re-)post here, people often don't expand comments.

Check my comment to crashmstr, FlexeLint / PC-Lint will do this for you. Informational message 766. Section 11.8.1 of my manual (version 8.0) discusses this.

Also, and this is important, keep iterating until the message goes away. In other words, after removing unused headers, re-run lint, more header files might have become "unneeded" once you remove some unneeded headers. (That might sound silly, read it slowly & parse it, it makes sense.)

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唯独是你
4楼-- · 2019-01-01 10:37

The problem with detecting superfluous includes is that it can't be just a type dependency checker. A superfluous include is a file which provides nothing of value to the compilation and does not alter another item which other files depend. There are many ways a header file can alter a compile, say by defining a constant, redefining and/or deleting a used macro, adding a namespace which alters the lookup of a name some way down the line. In order to detect items like the namespace you need much more than a preprocessor, you in fact almost need a full compiler.

Lint is more of a style checker and certainly won't have this full capability.

I think you'll find the only way to detect a superfluous include is to remove, compile and run suites.

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路过你的时光
5楼-- · 2019-01-01 10:37

I've never found a full-fledged tool that accomplishes what you're asking. The closest thing I've used is IncludeManager, which graphs your header inclusion tree so you can visually spot things like headers included in only one file and circular header inclusions.

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只靠听说
6楼-- · 2019-01-01 10:39

I've tried using Flexelint (the unix version of PC-Lint) and had somewhat mixed results. This is likely because I'm working on a very large and knotty code base. I recommend carefully examining each file that is reported as unused.

The main worry is false positives. Multiple includes of the same header are reported as an unneeded header. This is bad since Flexelint does not tell you what line the header is included on or where it was included before.

One of the ways automated tools can get this wrong:

In A.hpp:

class A { 
  // ...
};

In B.hpp:

#include "A.hpp

class B {
    public:
        A foo;
};

In C.cpp:

#include "C.hpp"  

#include "B.hpp"  // <-- Unneeded, but lint reports it as needed
#include "A.hpp"  // <-- Needed, but lint reports it as unneeded

If you blindly follow the messages from Flexelint you'll muck up your #include dependencies. There are more pathological cases, but basically you're going to need to inspect the headers yourself for best results.

I highly recommend this article on Physical Structure and C++ from the blog Games from within. They recommend a comprehensive approach to cleaning up the #include mess:

Guidelines

Here’s a distilled set of guidelines from Lakos’ book that minimize the number of physical dependencies between files. I’ve been using them for years and I’ve always been really happy with the results.

  1. Every cpp file includes its own header file first. [snip]
  2. A header file must include all the header files necessary to parse it. [snip]
  3. A header file should have the bare minimum number of header files necessary to parse it. [snip]
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琉璃瓶的回忆
7楼-- · 2019-01-01 10:43

To end this discussion: the c++ preprocessor is turing complete. It is a semantic property, whether an include is superfluous. Hence, it follows from Rice's theorem that it is undecidable whether an include is superfluous or not. There CAN'T be a program, that (always correctly) detects whether an include is superfluous.

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