I have created an object that has the texture and an AO , they are on different UV sets in maya(with Layered Texture) and in maya the mash looks ok.
How do i achive the same effect in Unity3D?
I can not make unity use the 2nd UV set.
I have created an object that has the texture and an AO , they are on different UV sets in maya(with Layered Texture) and in maya the mash looks ok.
How do i achive the same effect in Unity3D?
I can not make unity use the 2nd UV set.
You'll need to write a shader that does this. Here's a very minimal example, but you'd probably need to have a more elaborate setup for things specular, etc.